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COMMANDER(S)
Zhulodok, Void Gorger
QR Code
Colorless
- Colorless
Created by  saix
Bracket
5.5 - 6.0
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

This colorless Eldrazi deck helmed by Zhulodok, Void Gorger focuses on ramping into massive colorless threats and leveraging cascade triggers to overwhelm opponents. The strategy revolves around deploying high-cost Eldrazi and artifact bombs, amplified by Zhulodok's double cascade ability on spells with MV 7+. Key themes include annihilator pressure, indestructible protection, and land-based mana acceleration. Zhulodok serves as the central value engine, though the deck can function independently with its array of game-ending threats.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Prioritize mana rocks (Sol Ring, Thran Dynamo, Worn Powerstone) and Urza's lands. Use Burnished Hart/Solemn Simulacrum for land drops. Activate Eldrazi Temple/Shrine of the Forsaken Gods for Eldrazi discounts.
  2. Commander Deployment (Turns 5-6): Cast Zhulodok once 6+ mana is available. Protect it with Lightning Greaves or Not of This World. Prioritize casting MV7+ spells post-commander to trigger cascade chains.
  3. Threat Saturation (Turns 6-8): Deploy Eldrazi titans (Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth) and artifacts (Blightsteel Colossus). Use cascade triggers from Zhulodok-enhanced casts to cheat additional permanents into play.
  4. Win Conditions:
    • Annihilator Lock: Attack with It That Betrays or Void Winnower to cripple opponents' boards.
    • Combat Overkill: Finish with trampling threats like Ancient Stone Idol or Kaldra Compleat.
    • Control via Exile: All Is Dust and Ugin planeswalkers reset boards while preserving your threats.

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least one Urza land or Eldrazi Temple.
  • Prioritize early ramp (Sol Ring, Everflowing Chalice, Urza's Incubator).
  • Look for at least one high-impact MV7+ spell to capitalize on early Zhulodok casts.
  • Avoid hands without ramp or containing only high-CMC cards.

Key Tips:

  • Sequence Urza's lands carefully - prioritize Tower last for maximum payoff.
  • Use Geode Golem to cheat Zhulodok back after removal.
  • Mystic Forge enables top-deck casting of artifacts/Eldrazi.
  • Forsaken Monument doubles mana from colorless sources and buffs creatures.
  • Scavenger Grounds answers graveyard strategies while preserving your reshuffle Eldrazi.

Weaknesses:

Critical

  • Heavy reliance on Zhulodok for cascade value makes the deck vulnerable to repeated commander removal
  • Lacks answers to enchantment-based stax pieces like Stony Silence or Null Rod

Moderate

  • Slow start against aggressive decks due to high average CMC (6.23)
  • Vulnerable to mass artifact destruction wiping mana base

Minor

  • Limited stack interaction beyond Warping Wail and Not of This World
  • Struggles with evasive creatures without Rogue's Passage

Most Important Cards:

  • Zhulodok, Void Gorger (Cascade engine)
  • Forsaken Monument (Mana amplification + buff)
  • Ulamog, the Ceaseless Hunger (Permanent exile + annihilator)
  • Urza's Incubator (Eldrazi cost reduction)
  • All Is Dust (Board reset)
  • It That Betrays (Sacrifice synergy)
  • Thran Dynamo (Key ramp piece)
  • Kozilek, Butcher of Truth (Card draw + annihilator)
  • Mystic Forge (Top-deck manipulation)
  • Wandering Archaic (Spell copying tax)

Attribute Ratings:

Speed: 6/10

  • Can deploy game-ending threats by turn 7-8 with optimal ramp, but requires setup time for cascade chains.

Resilience: 5/10

  • Multiple indestructible sources and Eldrazi reshuffle effects, but heavily commander-dependent and weak to exile removal.

Consistency: 7/10

  • Strong ramp package and cascade card advantage, though limited tutors for specific answers.

Interaction: 4/10

  • Targeted removal via Meteor Golem/Ugin, the Spirit Dragon, but minimal instant-speed interaction.

Rating Justification:

The deck demonstrates focused ramp and threat density characteristic of optimized casual play, capable of overwhelming tables through cascading value and annihilator triggers. However, its reliance on a 6-CMC commander and vulnerability to common removal strategies prevent it from reaching higher power tiers.

Power level: 5.5 - 6.0

DECK LIST
Zhulodok, Void Gorger
Planeswalker: 2
($16.65)
1
Ugin, the Ineffable
6
1
Ugin, the Spirit Dragon
8
Creature: 33
($239.03)
1
Abstruse Archaic
4
1
Ancient Stone Idol
10
1
Artisan of Kozilek
9
1
Bane of Bala Ged
7
1
Blightsteel Colossus
12
1
Burnished Hart
3
1
Duplicant
6
1
Emrakul, the Promised End
13
1
Endbringer
5 C
1
Flayer of Loyalties
8 C C
1
Geode Golem
5
1
It That Betrays
12
1
Karn, Legacy Reforged
5
1
Kozilek, Butcher of Truth
10
1
Kozilek, the Great Distortion
8 C C
1
Matter Reshaper
2 C
1
Metalwork Colossus
11
1
Meteor Golem
7
1
Myriad Construct
4
1
Oblivion Sower
6
1
Ornithopter of Paradise
2
1
Palladium Myr
3
1
Phyrexian Triniform
9
1
Platinum Angel
7
1
Scaretiller
4
1
Skittering Cicada
3
1
Solemn Simulacrum
4
1
Soul of New Phyrexia
6
1
Steel Hellkite
6
1
Ulamog, the Ceaseless Hunger
10
1
Ulamog, the Infinite Gyre
11
1
Void Winnower
9
1
Wandering Archaic // Explore the Vastlands
5
Artifact: 20
($49.19)
1
Darksteel Monolith
8
1
Dreamstone Hedron
6
1
Endless Atlas
2
1
Everflowing Chalice
0
1
Forsaken Monument
5
1
Hedron Archive
4
1
Investigator's Journal
2
1
Kaldra Compleat
7
1
Lightning Greaves
2
1
Mazemind Tome
2
1
Mimic Vat
3
1
Mind Stone
2
1
Mirage Mirror
3
1
Mystic Forge
4
1
Perilous Vault
4
1
Sol Ring
1
1
Thought Vessel
2
1
Thran Dynamo
4
1
Urza's Incubator
3
1
Worn Powerstone
3
Enchantment: 1
($0.12)
1
Ugin's Mastery
4
Instant: 4
($5.48)
1
Desecrate Reality
7
1
Not of This World
7
1
Titan's Presence
3
1
Warping Wail
1 C
Sorcery: 3
($14.51)
1
All Is Dust
7
1
Calamity of the Titans
4 C C
1
Rise of the Eldrazi
9 C C C
Land: 36
($91.65)
1
Arcane Lighthouse
1
Arch of Orazca
1
Blast Zone
1
Bonders' Enclave
1
Eldrazi Temple
1
Eye of Ugin
1
Forge of Heroes
1
Geier Reach Sanitarium
1
Guildless Commons
1
Mage-Ring Network
1
Mirrorpool
1
Reliquary Tower
1
Rogue's Passage
1
Ruins of Oran-Rief
1
Scavenger Grounds
1
Sea Gate Wreckage
1
Shrine of the Forsaken Gods
1
Temple of the False God
1
Tomb of the Spirit Dragon
1
Tyrite Sanctum
1
Urza's Mine
1
Urza's Power Plant
1
Urza's Tower
1
War Room
12
Wastes

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