









Overview:
This colorless Eldrazi deck helmed by Zhulodok, Void Gorger focuses on ramping into massive colorless threats and leveraging cascade triggers to overwhelm opponents. The strategy revolves around deploying high-cost Eldrazi and artifact bombs, amplified by Zhulodok's double cascade ability on spells with MV 7+. Key themes include annihilator pressure, indestructible protection, and land-based mana acceleration. Zhulodok serves as the central value engine, though the deck can function independently with its array of game-ending threats.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize mana rocks (Sol Ring, Thran Dynamo, Worn Powerstone) and Urza's lands. Use Burnished Hart/Solemn Simulacrum for land drops. Activate Eldrazi Temple/Shrine of the Forsaken Gods for Eldrazi discounts.
- Commander Deployment (Turns 5-6): Cast Zhulodok once 6+ mana is available. Protect it with Lightning Greaves or Not of This World. Prioritize casting MV7+ spells post-commander to trigger cascade chains.
- Threat Saturation (Turns 6-8): Deploy Eldrazi titans (Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth) and artifacts (Blightsteel Colossus). Use cascade triggers from Zhulodok-enhanced casts to cheat additional permanents into play.
- Win Conditions:
- Annihilator Lock: Attack with It That Betrays or Void Winnower to cripple opponents' boards.
- Combat Overkill: Finish with trampling threats like Ancient Stone Idol or Kaldra Compleat.
- Control via Exile: All Is Dust and Ugin planeswalkers reset boards while preserving your threats.
Mulligan Priorities:
- Keep hands with 2-3 lands including at least one Urza land or Eldrazi Temple.
- Prioritize early ramp (Sol Ring, Everflowing Chalice, Urza's Incubator).
- Look for at least one high-impact MV7+ spell to capitalize on early Zhulodok casts.
- Avoid hands without ramp or containing only high-CMC cards.
Key Tips:
- Sequence Urza's lands carefully - prioritize Tower last for maximum payoff.
- Use Geode Golem to cheat Zhulodok back after removal.
- Mystic Forge enables top-deck casting of artifacts/Eldrazi.
- Forsaken Monument doubles mana from colorless sources and buffs creatures.
- Scavenger Grounds answers graveyard strategies while preserving your reshuffle Eldrazi.
Weaknesses:
Critical
- Heavy reliance on Zhulodok for cascade value makes the deck vulnerable to repeated commander removal
- Lacks answers to enchantment-based stax pieces like Stony Silence or Null Rod
Moderate
- Slow start against aggressive decks due to high average CMC (6.23)
- Vulnerable to mass artifact destruction wiping mana base
Minor
- Limited stack interaction beyond Warping Wail and Not of This World
- Struggles with evasive creatures without Rogue's Passage
Most Important Cards:
- Zhulodok, Void Gorger (Cascade engine)
- Forsaken Monument (Mana amplification + buff)
- Ulamog, the Ceaseless Hunger (Permanent exile + annihilator)
- Urza's Incubator (Eldrazi cost reduction)
- All Is Dust (Board reset)
- It That Betrays (Sacrifice synergy)
- Thran Dynamo (Key ramp piece)
- Kozilek, Butcher of Truth (Card draw + annihilator)
- Mystic Forge (Top-deck manipulation)
- Wandering Archaic (Spell copying tax)
Attribute Ratings:
Speed: 6/10
- Can deploy game-ending threats by turn 7-8 with optimal ramp, but requires setup time for cascade chains.
Resilience: 5/10
- Multiple indestructible sources and Eldrazi reshuffle effects, but heavily commander-dependent and weak to exile removal.
Consistency: 7/10
- Strong ramp package and cascade card advantage, though limited tutors for specific answers.
Interaction: 4/10
- Targeted removal via Meteor Golem/Ugin, the Spirit Dragon, but minimal instant-speed interaction.
Rating Justification:
The deck demonstrates focused ramp and threat density characteristic of optimized casual play, capable of overwhelming tables through cascading value and annihilator triggers. However, its reliance on a 6-CMC commander and vulnerability to common removal strategies prevent it from reaching higher power tiers.
Power level: 5.5 - 6.0
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