









Overview:
This Naya (RGW) deck helmed by Atla Palani, Nest Tender focuses on generating and sacrificing Egg tokens to cheat out massive creatures like Avacyn, Angel of Hope, Craterhoof Behemoth, and Eldrazi titans. Atla is the linchpin, enabling explosive creature deployment through her Egg death triggers. The deck combines token synergies, creature-based ramp, and protective measures to build an overwhelming board state, with secondary wins via combat overkill or triggered abilities from high-impact creatures. While not running infinite combos, it leverages redundancy in token generation and recursion to maintain pressure.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, Chromatic Lantern, or Land Tax to cast Atla by turn 3-4. Deploy utility creatures like Mentor of the Meek or Bloom Tender for incremental value.
- Egg Generation (Turns 3-5): Activate Atla’s ability to create Eggs. Use Skullclamp or Improvised Club to sacrifice Eggs immediately, cheating out key threats like Craterhoof Behemoth or Emrakul, the Promised End.
- Board Domination (Turns 5+): Protect critical creatures with Teferi’s Protection, Mithril Coat, or Avacyn, Angel of Hope. Amplify token generation with Cathars’ Crusade or Second Harvest to trigger more Egg deaths. Close games via Craterhoof swings, Balefire Dragon board wipes, or Eldrazi annihilator triggers.
Mulligan Priorities:
- Keep hands with 3 lands (including color-fixing like Path of Ancestry), Atla, and at least one ramp/egg-sac outlet (e.g., Skullclamp, Cryptolith Rite).
- Prioritize protective tools (Lightning Greaves, Duty Beyond Death) in metas with heavy interaction.
- Avoid hands lacking ramp or sac outlets.
Key Tips:
- Use Eldritch Evolution to sacrifice Eggs, tutoring for game-ending creatures.
- Shifting Woodland can copy Avacyn or Craterhoof from the graveyard for late-game recursion.
- Cathars’ Crusade turns every Egg death into a scaling threat via +1/+1 counters on your board.
Weaknesses:
Critical
- Commander Dependency: Losing Atla repeatedly cripples the deck’s ability to generate value from Eggs.
- Torpor Orb Effects: Nullifies ETB triggers from key creatures like Craterhoof, Solemn Simulacrum, and Angel of the Ruins.
- Mass Exile/Phasing: Farewell or Cyclonic Rift bypasses Avacyn’s indestructible, resetting the board.
Moderate
- Sacrifice Outlet Reliance: Without Skullclamp or similar, Eggs become dead weight.
- Graveyard Hate: Rest in Peace disrupts Shifting Woodland and Ghoultree recursion.
Minor
- Slow Setup: Early-game board wipes (e.g., Vanquish the Horde) delay critical mass.
- Limited Stack Interaction: Relies on Reprieve and Swords to Plowshares as primary answers.
Most Important Cards:
- Atla Palani, Nest Tender (Engine for cheating creatures)
- Skullclamp (Egg sacrifice + card draw)
- Avacyn, Angel of Hope (Board protection)
- Craterhoof Behemoth (Primary combat finisher)
- Cathars’ Crusade (Scales token strategies)
- Teferi’s Protection (Protects against wipes)
- Eldritch Evolution (Tutors game-ending creatures)
- Cryptolith Rite (Mana acceleration via tokens)
- Mithril Coat (Protects Atla/commanders)
- Second Harvest (Doubles Egg output)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via Craterhoof or Eldrazi as early as turn 6-7 with optimal ramp and Egg sac outlets.
Resilience: 5/10
- Protection spells and recursion (e.g., Shifting Woodland) offer recovery, but commander reliance and vulnerability to exile effects limit durability.
Consistency: 6/10
- Moderate tutor density and card draw from Eggs/Skullclamp, but lacks redundancy for key pieces like Cathars’ Crusade.
Interaction: 4/10
- Spot removal (Swords to Plowshares, Vanquish the Horde) is present but lacks counterspells or stax to disrupt opponents’ combos.
Rating Justification:
This deck operates at a 5.0 - 6.0 power level. It can execute explosive, game-ending turns via Atla’s Eggs but struggles with speed compared to optimized combo decks. While resilient to conventional removal, its dependency on the commander and vulnerability to specific hate cards cap its ceiling. The lack of infinite combos and limited interaction align it with focused casual play.
Power level: 5.0 - 6.0
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