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COMMANDER(S)
Kaza, Roil Chaser
QR Code
R U
- Izzet
Created by  Thaviel
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Izzet Wizard tribal deck helmed by Kaza, Roil Chaser focuses on explosive spellcasting synergies, leveraging cost-reduction effects and spell duplication to amplify high-impact X-spells like Crackle with Power and Comet Storm. Kaza serves as a critical enabler for massive discounts on game-ending spells when supported by a critical mass of Wizards, while backup cost reducers like Baral, Chief of Compliance and Goblin Electromancer provide redundancy. The deck combines tempo elements (flying/prowess Wizards) with combo potential via spell-copying engines like Naru Meha, Master Wizard and Galvanic Iteration, creating a flexible threat matrix.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy Wizards with cost-reduction or prowess synergies (Stormchaser Mage, Electrostatic Infantry), ramp with Sol Ring/Ancient Tomb, and establish card advantage via Herald's Horn or Sage of Fables.
  2. Midgame Amplification (Turns 4-6): Use Kaza's ability with 3-5 Wizards to cast discounted X-spells or copy effects. Chain cantrips (Brainstorm, Faithless Looting) to dig for finishers while buffing prowess creatures.
  3. Win Conditions:
    • X-Spell Burst: Cast Crackle with Power/Jaya's Immolating Inferno with X≥5, often copied via Teach by Example or Galvanic Iteration for lethal damage.
    • Combat Overflow: Use Balmor, Battlemage Captain and Adeliz, the Cinder Wind to turn spellcasting into lethal combat steps.
    • Graveyard Recursion: Surge to Victory exiles high-MV spells from the yard, enabling massive combat phases with copied spells.

Mulligan Priorities:

  • Keep hands with 2-3 lands (UR sources critical).
  • Prioritize early Wizards (Harmonic Prodigy, Stonybrook Banneret) and at least one cost-reducer.
  • Look for setup cards like Herald's Horn or interaction (Force of Will, Flame of Anor).

Key Tips:

  • Use Riptide Laboratory to protect key Wizards or reuse ETB triggers.
  • Lier, Disciple of the Drowned enables graveyard recursion but disables counterspells – time carefully.
  • Dualcaster Mage can copy opponents' game-winning spells or your own Surge to Victory.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Losing Wizards cripples cost reduction and delays win conditions. Limited mass recursion outside Cyclone Summoner.
  • Stack Interaction Reliance: Struggles against Teferi, Time Raveler or Deflecting Swat disrupting critical spell chains.

Moderate

  • Graveyard Dependency: Surge to Victory and Lier, Disciple of the Drowned are neutered by Rest in Peace.
  • Artifact/Enchantment Weakness: Key pieces like Herald's Horn and Icon of Ancestry lack robust protection.

Minor

  • Limited land destruction answers beyond Flame of Anor.
  • High spell density makes Opposition Agent punishing for tutors.

Most Important Cards:

  • Harmonic Prodigy (Doubles Kaza/Wizard triggers)
  • Baral, Chief of Compliance (Cost reduction + looting)
  • Crackle with Power (Primary X-spell finisher)
  • Galvanic Iteration (Spell duplication engine)
  • Surge to Victory (Graveyard-to-wincon converter)
  • Naru Meha, Master Wizard (Infinite copy loops with targeted spells)
  • Lier, Disciple of the Drowned (Recursion enabler)
  • Force of Will (Free interaction)
  • Herald's Horn (Tutor + cost reduction)
  • Balmor, Battlemage Captain (Combat finisher)

Attribute Ratings:

Speed: 7/10

  • Can threaten T5-6 wins via discounted X-spells, but requires setup. Fast mana (Ancient Tomb/Sol Ring) accelerates early turns.

Resilience: 5/10

  • Counterspells and bounce (Cyclone Summoner) provide some protection, but over-reliance on creature-based engines creates fragility.

Consistency: 6/10

  • Moderate tutor density (Spellseeker, Wizardcycling) and strong card selection, but key pieces like Harmonic Prodigy lack redundancy.

Interaction: 7/10

  • Robust suite of counterspells (Fierce Guardianship, Swan Song) and targeted removal (Flame of Anor), though lacks board wipes.

Rating Justification:

The deck operates at high-power casual levels with T6-7 win potential through explosive synergies, but its creature dependency and vulnerability to disruption cap its ceiling. It aligns with the "Focused" tier (6.0-6.5) due to strong speed and interaction balanced against board-state fragility.

Power level: 6.0 - 6.5

DECK LIST
Kaza, Roil Chaser
Planeswalker: 1
($0.14)
1
Kasmina, Enigmatic Mentor
3 U
Creature: 26
($38.35)
1
Adeliz, the Cinder Wind
1 U R
1
Aegar, the Freezing Flame
1 U R
1
Archetype of Imagination
4 U U
1
Archmage of Runes
3 U U
1
Balmor, Battlemage Captain
U R
1
Baral, Chief of Compliance
1 U
1
Battlefield Thaumaturge
1 U
1
Coruscation Mage
1 R
1
Cyclone Summoner
5 U U
1
Docent of Perfection // Final Iteration
3 U U
1
Dreadhorde Arcanist
1 R
1
Dualcaster Mage
1 R R
1
Electrostatic Infantry
1 R
1
Galecaster Colossus
5 U U
1
Goblin Electromancer
U R
1
Harmonic Prodigy
1 R
1
Kitsa, Otterball Elite
1 U
1
Lier, Disciple of the Drowned
3 U U
1
Magmatic Channeler
1 R
1
Naru Meha, Master Wizard
2 U U
1
Sage of Fables
2 U
1
Spellseeker
2 U
1
Stonybrook Banneret
1 U
1
Stormchaser Mage
U R
1
Tersa Lightshatter
2 R
1
Wee Dragonauts
1 U R
Artifact: 6
($11.49)
1
Arcane Signet
2
1
Cursed Mirror
2 R
1
Herald's Horn
3
1
Icon of Ancestry
3
1
Patchwork Banner
3
1
Sol Ring
1
Enchantment: 1
($1.36)
1
Frostcliff Siege
1 U R
Instant: 23
($86.26)
1
Brainstorm
U
1
Comet Storm
X R R
1
Counterspell
U U
1
Disdainful Stroke
1 U
1
Dramatic Reversal
1 U
1
Electrodominance
X R R
1
Fierce Guardianship
2 U
1
Flame of Anor
1 U R
1
Force of Will
3 U U
1
Galvanic Iteration
U R
1
Goblin Wizardry
3 R
1
Great Train Heist
R
1
Jwari Disruption // Jwari Ruins
1 U
1
Lightning Bolt
R
1
Negate
1 U
1
Return the Favor
R R
1
Sink into Stupor // Soporific Springs
1 U U
1
Spikefield Hazard // Spikefield Cave
R
1
Swan Song
U
1
Teach by Example
U/R U/R
1
Twinferno
1 R
1
Wizard's Lightning
2 R
1
Wizard's Retort
1 U U
Sorcery: 8
($19.69)
1
Crackle with Power
X X X R R
1
Faithless Looting
R
1
Jaya's Immolating Inferno
X R R
1
Mentor's Guidance
2 U
1
Raise the Palisade
4 U
1
Shatterskull Smashing // Shatterskull, the Hammer Pass
X R R
1
Step Through
3 U U
1
Surge to Victory
4 R R
Land: 34
($508.36)
1
Ancient Tomb
1
Arena of Glory
1
Arid Mesa
1
Bloodstained Mire
1
Command Tower
1
Fiery Islet
1
Flooded Strand
7
Island
1
Minamo, School at Water's Edge
1
Misty Rainforest
6
Mountain
1
Mutavault
1
Mystic Sanctuary
1
Otawara, Soaring City
1
Path of Ancestry
1
Polluted Delta
1
Riptide Laboratory
1
Riverglide Pathway // Lavaglide Pathway
1
Scalding Tarn
1
Steam Vents
1
Thundering Falls
1
Training Center
1
Volcanic Island

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