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COMMANDER(S)
Aragorn, the Uniter
QR Code
G R U W
- Ink-Treader
Created by  Stariron05
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This four-color (WURG) Aragorn, the Uniter deck focuses on casting multicolored instants/sorceries to trigger Aragorn's abilities while generating token armies through cards like Young Pyromancer and Murmuring Mystic. The strategy leverages spell-copying effects with Zada, Hedron Grinder and Ivy, Gleeful Spellthief to amplify value from targeted cantrips. Aragorn serves as both an engine (providing card selection, tokens, and damage) and a finisher (pumping creatures via green triggers). The deck aims to win through incremental value, token swarms empowered by +1/+1 effects like Jeskai Ascendancy, and selective burn via Aragorn's red triggers.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Arcane Signet, Fellwar Stone) and token generators like Third Path Iconoclast or Monastery Mentor. Use cantrips (Expedite, Shelter) to trigger Aragorn's abilities while cycling through the deck.
  2. Engine Assembly (Turns 3-6): Establish key pieces like Feather, the Redeemed for spell recursion or Whirlwind of Thought for card draw. Activate Ink-Treader Nephilim or Zada with targeted spells to generate massive value (e.g., Defiant Strike drawing 10+ cards with a full board).
  3. Win Conversion (Turns 5-8):
    • Overwhelm via token armies boosted by Jeskai Ascendancy, Aragorn's green triggers, or Fists of Flame.
    • Burn opponents incrementally through Aragorn's red triggers and direct damage spells like Boros Charm.
    • Use Bring to Light to tutor finishers like Time Wipe for board control or Beast Within for problematic permanents.

Mulligan Priorities:

  • Keep hands with 3 lands including at least two colors, preferably with a mana rock or ramp spell.
  • Prioritize early token generators (Young Pyromancer, Monastery Mentor) or engine pieces (Feather, the Redeemed, Ivy, Gleeful Spellthief).
  • Ensure access to at least one cantrip (Expedite, Shelter) for early Aragorn triggers.

Key Tips:

  • Maximize Spell Copies: Use Zada or Ink-Treader Nephilim with cheap cantrips like Renegade Tactics to draw multiple cards and trigger Aragorn's abilities across all colors simultaneously.
  • Protect Critical Mass: Deploy Boros Charm or Tamiyo's Safekeeping before board wipes. Recur key spells with Feather's ability.
  • Leverage Multicolor Synergies: Fallaji Wayfarer reduces costs for multicolored spells, enabling explosive turns with Bring to Light or Brokers Charm.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Relies heavily on maintaining creature presence for spell-copy effects and token generation. Lacks mass recursion outside Feather, the Redeemed.
  • Anti-Synergy Stax: Eidolon of Rhetoric or Rule of Law effects cripple the spell-slinging strategy. Torpor Orb nullifies token generators.

Moderate

  • Mana Consistency Issues: Four-color manabase with limited fetch lands risks color screw despite ramp. Many taplands slow early development.
  • Graveyard Reliance: Feather, the Redeemed and Faithful Mending require graveyard access, making the deck susceptible to Rest in Peace.

Minor

  • Limited Stack Interaction: Only 6 counterspells/answers (e.g., Bant Charm, Dromoka's Command) for opposing combos.
  • Inefficient Win Conditions: Relies on combat damage without reliable trample sources or game-ending combos.

Most Important Cards:

  • Aragorn, the Uniter (Engine & finisher)
  • Zada, Hedron Grinder (Spell multiplication)
  • Feather, the Redeemed (Spell recursion)
  • Jeskai Ascendancy (Token buffing & untap)
  • Ink-Treader Nephilim (Global spell copying)
  • Bring to Light (Tutor for silver bullets)
  • Whirlwind of Thought (Card draw engine)
  • Boros Charm (Protection/burn)
  • Fists of Flame (Overrun effect)
  • Third Path Iconoclast (Token generation)

Attribute Ratings:

Speed: 5/10

  • Can establish threats by T3-4 but typically requires 2-3 setup turns to assemble critical mass for lethal. Wins usually occur T8+.

Resilience: 4/10

  • Moderate protection for creatures and some recursion via Feather, but folds to repeated wipes. Lacks redundancy for key noncreature engines.

Consistency: 6/10

  • Abundant cantrips and some tutors (Bring to Light, Signal the Clans) provide reasonable access to key pieces, but four-color manabase introduces variance.

Interaction: 5/10

  • Versatile answers (Beast Within, Swords to Plowshares) but limited counterspells. Struggles against resolved game-winning enchantments/artifacts.

Rating Justification:

This deck operates at a Focused Casual level, leveraging synergies between spellslinging and token generation but lacking the speed (T8+ wins) and resilience of optimized lists. While it can execute its game plan consistently, it's vulnerable to common disruption and lacks compact win conditions.

Power level: 4.5 - 5.0

DECK LIST
Aragorn, the Uniter
Creature: 13
($6.05)
1
Fallaji Wayfarer
2 G
1
Feather, the Redeemed
R W W
1
Ink-Treader Nephilim
R G W U
1
Ivy, Gleeful Spellthief
G U
1
Kykar, Wind's Fury
1 U R W
1
Monastery Mentor
2 W
1
Murmuring Mystic
3 U
1
Quandrix Apprentice
G U
1
Rocco, Cabaretti Caterer
X R G W
1
Talrand, Sky Summoner
2 U U
1
Third Path Iconoclast
U R
1
Young Pyromancer
1 R
1
Zada, Hedron Grinder
3 R
Artifact: 3
($0.98)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Fellwar Stone
2
Enchantment: 3
($1.89)
1
Jeskai Ascendancy
U R W
1
Season of Growth
1 G
1
Whirlwind of Thought
1 U R W
Instant: 34
($18.19)
1
Accelerate
1 R
1
Aggressive Urge
1 G
1
Bandage
W
1
Bant Charm
G W U
1
Beast Within
2 G
1
Blossoming Defense
G
1
Boros Charm
R W
1
Brainstorm
U
1
Brokers Charm
G W U
1
Cerulean Wisps
U
1
Charge Through
G
1
Defiant Strike
W
1
Dromoka's Command
G W
1
Eureka Moment
2 G U
1
Expedite
R
1
Faithful Mending
W U
1
Fists of Flame
1 R
1
Growth Spiral
G U
1
Jeskai Charm
U R W
1
Leap
U
1
Naya Charm
R G W
1
Path to Exile
W
1
Quandrix Command
1 G U
1
Selesnya Charm
G W
1
Shelter
1 W
1
Signal the Clans
R G
1
Simic Charm
G U
1
Stun
1 R
1
Swords to Plowshares
W
1
Tamiyo's Safekeeping
G
1
Temur Charm
G U R
1
Treva's Charm
G W U
1
Twisted Image
U
1
Viridescent Wisps
G
Sorcery: 11
($4.8)
1
Bring to Light
3 G U
1
Cloak of Feathers
U
1
Cultivate
2 G
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Rampant Growth
1 G
1
Renegade Tactics
R
1
Rile
R
1
Slip Through Space
U
1
Supply // Demand
X G W
1
Time Wipe
2 W W U
Land: 35
($5.25)
1
Ash Barrens
1
Battlefield Forge
1
Brushland
1
Canopy Vista
1
Cinder Glade
1
Clifftop Retreat
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
7
Forest
1
Glacial Fortress
1
Hinterland Harbor
5
Island
1
Mountain
1
Path of Ancestry
4
Plains
1
Prairie Stream
1
Shire Terrace
1
Shivan Reef
1
Sulfur Falls
1
Terramorphic Expanse
1
Yavimaya Coast

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