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COMMANDER(S)
O-Kagachi, Vengeful Kami
QR Code
B G R U W
- Five-Color
Created by  Jon
Bracket
7.5 - 8.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color deck leverages a high-powered mana base and combo synergies to generate overwhelming value and win through infinite mana combos, stolen spells, and potent creature threats. While helmed by O-Kagachi, Vengeful Kami, the commander serves more as a political deterrent/removal engine than a core strategy. The real power lies in untap combos with Zaxara, the Exemplary, Bloom Tender, and Freed from the Real/Pemmin's Aura, enabling game-ending Villainous Wealth casts or massive Hydra tokens. Secondary themes include Nightmare/Horror tribal synergies (Umbris, Fear Manifest, Chainer, Dementia Master) and a robust interaction suite.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy fast mana (Chrome Mox, Grim Monolith, Sol Ring) and fix colors with fetch lands/duals. Cast Rhystic Study or Smothering Tithe for early advantage.
  2. Combo Assembly (Turns 4-5): Resolve Zaxara, the Exemplary or Bloom Tender with protection (Lightning Greaves). Pair with Freed from the Real/Pemmin's Aura to generate infinite mana. Use Training Grounds to reduce activation costs.
  3. Win Execution:
    • Infinite mana → Cast Villainous Wealth for X=20+ to steal opponents' decks.
    • Zaxara + infinite mana → Create infinitely large Hydra tokens.
    • Umbris, Fear Manifest + forced exile effects (Ashiok planeswalkers) for lethal commander damage.
  4. Alternative Lines: Reanimate threats with Chainer, Dementia Master, control via Cyclonic Rift overload, or drain with Consecrated Sphinx/Slitherwisp card advantage.

Mulligan Priorities:

  • Keep hands with 2+ lands (including color-fixing), at least one ramp piece (Bloom Tender, Sol Ring), and a combo component or tutor.
  • Prioritize hands with early interaction (Force of Will, Deadly Rollick) in unknown metas.
  • Avoid slow hands lacking color fixing or proactive plays.

Key Tips:

  • Use Freed from the Real on Bloom Tender with 3+ colored permanents for infinite mana.
  • Teferi's Protection protects against board wipes during combo setup.
  • Vampiric Tutor/Imperial Seal can top-deck combo pieces for Seedborn Muse untap synergy.
  • Urborg, Tomb of Yawgmoth + Dread Presence provides incremental value and removal.

Weaknesses:

Critical

  • Fragile Combo Pieces: Zaxara, Bloom Tender, and untap auras have no innate protection and are priority removal targets.
  • Anti-Ability Hate: Cursed Totem/Collector Ouphe cripple mana dorks and combo lines.

Moderate

  • Graveyard Reliance: Chainer, Dementia Master and recursion tools fold to Rest in Peace/Leyline of the Void.
  • Stack Interaction: Limited counterspells beyond Force of Will/Mana Drain; struggles against resolved stax like Rule of Law.

Minor

  • High Life Payment: Mana Confluence, City of Brass, and Necropotence-style effects can lower life totals dangerously.

Most Important Cards:

  • Zaxara, the Exemplary (Primary combo engine)
  • Freed from the Real (Infinite mana enabler)
  • Villainous Wealth (Game-ending payoff)
  • Bloom Tender (Mana multiplier/combo piece)
  • Demonic Tutor (Tutoring critical components)
  • Cyclonic Rift (Board reset/emergency valve)
  • Seedborn Muse (Untap synergy for combos)
  • Training Grounds (Cost reduction for activated abilities)
  • Umbris, Fear Manifest (Alternate voltron threat)
  • Rhystic Study (Card advantage engine)

Attribute Ratings:

Speed: 8/10

  • Capable of T4-5 wins with ideal draws (e.g., T1 ramp → T2 Bloom Tender → T3 Freed from the Real + infinite mana).

Resilience: 6/10

  • Strong counterspell/protection suite but relies on resolving fragile creatures. Recovers well with tutors and card advantage.

Consistency: 7/10

  • 10+ tutors and robust draw engines ensure combo access, but 5-color requirements can occasionally strain mana.

Interaction: 8/10

  • Packed with premium removal (Swords to Plowshares, Deadly Rollick) and counterspells (Force of Negation, Mana Drain).

Rating Justification:

This deck operates at cEDH-adjacent speeds with T4-5 win potential through resilient combos and exceptional interaction, but its reliance on creature-based engines and vulnerability to common stax pieces place it just below top tiers. The optimized mana base and redundancy warrant a high-power rating.

Power level: 7.5 - 8.0

DECK LIST
O-Kagachi, Vengeful Kami
Planeswalker: 2
($3.83)
1
Ashiok, Nightmare Muse
3 U B
1
Ashiok, Nightmare Weaver
1 U B
Creature: 24
($74.15)
1
Bloom Tender
1 G
1
Cavern Whisperer
4 B
1
Chainer, Dementia Master
3 B B
1
Consecrated Sphinx
4 U U
1
Devourer of Memory
U B
1
Doom Whisperer
3 B B
1
Dread Presence
3 B
1
Dream Eater
4 U U
1
Fiend Artisan
B/G B/G
1
Foul Watcher
1 U
1
Grimdancer
1 B B
1
Hell Mongrel
3 B
1
Hypnox
8 B B B
1
Labyrinth Raptor
B R
1
Leyline Prowler
1 B G
1
Mesmeric Fiend
1 B
1
Psychic Symbiont
4 U B
1
Seedborn Muse
3 G G
1
Slitherwisp
U B B
1
Swimmer in Nightmares
2 U
1
Umbris, Fear Manifest
3 U B
1
Vitality Hunter
3 W
1
Void Beckoner
6 B B
1
Zaxara, the Exemplary
1 B G U
Artifact: 13
($100.02)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Chrome Mox
0
1
Commander's Sphere
3
1
Grim Monolith
2
1
Lightning Greaves
2
1
Shadowspear
1
1
Sol Ring
1
1
Talisman of Curiosity
2
1
Talisman of Dominance
2
1
Talisman of Resilience
2
1
Urza's Incubator
3
1
Vanquisher's Banner
5
Enchantment: 5
($100.75)
1
Freed from the Real
2 U
1
Pemmin's Aura
1 U U
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Training Grounds
U
Instant: 12
($278.81)
1
Abrupt Decay
B G
1
Anguished Unmaking
1 W B
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Fierce Guardianship
2 U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Mana Drain
U U
1
Putrefy
1 B G
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 3
($142.94)
1
Demonic Tutor
1 B
1
Imperial Seal
B
1
Villainous Wealth
X B G U
Land: 40
($2473.76)
1
Arid Mesa
1
Badlands
1
Bayou
1
Blood Crypt
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Flooded Strand
1
Godless Shrine
1
Hallowed Fountain
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Otawara, Soaring City
1
Overgrown Tomb
1
Plateau
1
Polluted Delta
1
Reflecting Pool
1
Sacred Foundry
1
Savai Triome
1
Savannah
1
Scalding Tarn
1
Scrubland
1
Steam Vents
1
Stomping Ground
1
Taiga
1
Temple Garden
1
The World Tree
1
Tropical Island
1
Tundra
1
Underground Sea
1
Urborg, Tomb of Yawgmoth
1
Verdant Catacombs
1
Volcanic Island
1
Watery Grave
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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