









Overview:
This Jund (B/R/G) deck helmed by Disa the Restless employs a graveyard-centric strategy focused on Lhurgoyf tribal synergies. The primary game plan revolves around self-mill, recursive threats, and leveraging Disa's ability to cheat Lhurgoyfs from graveyard to battlefield. Secondary strategies include token generation through combat damage and explosive reanimation plays. Disa serves as both an enabler (reanimating Lhurgoyfs) and a value engine (creating Tarmogoyf tokens), though the deck maintains functionality through alternative recursion like Reanimate and Buried Alive. Key support cards like Maskwood Nexus turn all creatures into Lhurgoyfs, amplifying synergy.
Primer:
Core Strategy Execution:
- Graveyard Setup (Turns 1-4): Use self-mill engines (Stitcher's Supplier, Grisly Salvage, Deadbridge Chant) and discard outlets (Thrill of Possibility, Faithless Looting) to stock graveyard with Lhurgoyfs. Deploy mana accelerants like Ignoble Hierarch and Sol Ring.
- Reanimation Phase (Turns 3-6): Cheat out massive Lhurgoyfs using Disa's trigger or targeted recursion (Reanimate, Graveshifter). Use Buried Alive as a setup for Disa the Restless or Breach the Multiverse.
- Combat Dominance (Turns 5+): Swing with oversized threats like Terravore (scaling with lands in graveyards) and Polygoyf (myriad tokens). Activate Altar of the Goyf for trample and power boosts tied to graveyard diversity.
- Finishers: Leverage Chandra's Ignition with massive creatures or Kessig Wolf Run for lethal trample damage. Breach the Multiverse can steal opponents' best threats while enabling Phyrexian synergies.
Mulligan Priorities:
- Keep hands with at least 3 lands (prioritize green sources for early ramp).
- Ensure access to self-mill (Stitcher's Supplier, Skull Prophet) or recursion (Entomb, Reanimate).
- Value early plays that enable Disa's triggers (Maskwood Nexus, Conspiracy).
- Avoid hands lacking graveyard interaction or mana acceleration.
Key Tips:
- Use Maskwood Nexus to make all creatures (including tokens) Lhurgoyfs, triggering Disa's recursion on any creature's death.
- Altar of the Goyf turns single attacks into massive threats - pair with Brawn for trample redundancy.
- Peer Past the Veil scales with graveyard diversity - time it after milling multiple card types.
- Selvala, Heart of the Wilds generates explosive mana with your oversized creatures to fuel X-spells or Breach the Multiverse.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples recursion and Lhurgoyf scaling.
- Commander dependency - Repeated removal of Disa slows graveyard recursion and token generation.
Moderate
- Board wipes reset creature-based strategies; limited protection outside Smuggler's Surprise.
- Slow setup - Many key pieces (Altar of the Goyf, Maskwood Nexus) cost 4+ mana.
Minor
- Limited stack interaction - Relies on spot removal (Terminate, Assassin's Trophy) over counterspells.
- Mana base inconsistencies - 12 tapped lands and minimal land tutors slow early development.
Most Important Cards:
- Maskwood Nexus (Enables universal Lhurgoyf typing for Disa triggers)
- Altar of the Goyf (Combat amplifier and trample enabler)
- Buried Alive (Sets up graveyard for Disa/reanimation)
- Selvala, Heart of the Wilds (Mana generation for big plays)
- Breach the Multiverse (Late-game reanimation bomb)
- Polygoyf (Scalable threat with built-in token generation)
- Deadbridge Chant (Recursive value engine)
- Greater Good (Card draw from massive creatures)
- Chandra's Ignition (Board-clearing finisher)
- Tarmogoyf Nest (Token generator with graveyard scaling)
Attribute Ratings:
Speed: 5/10
Can establish threats by turn 4-5 but lacks early win conditions. Relies on incremental value rather than explosive combos.
Resilience: 6/10
Multiple recursion engines (Disa, Eternal Witness, Deadbridge Chant) mitigate losses, but graveyard dependence remains a liability.
Consistency: 7/10
Abundant self-mill and card selection (Grist, Peer Past the Veil) ensure regular access to key pieces, though limited tutors for non-creatures.
Interaction: 5/10
Spot removal suite is decent (Terminate, Assassin's Trophy), but lacks counterspells and struggles against non-creature strategies.
Rating Justification:
The deck demonstrates focused graveyard synergy with moderate speed (T7-8 wins) and reasonable resilience through recursion. While it lacks cEDH-level combos and protection, its ability to grind out value places it above precon-level performance.
Power level: 5.0 - 6.0
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