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COMMANDER(S)
Sidar Jabari of Zhalfir
QR Code
B U W
- Esper
Created by  Gown-sama
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Esper Knights tribal deck helmed by Sidar Jabari of Zhalfir focuses on leveraging its commander's eminence ability to generate card advantage while attacking with Knights, then using Sidar's combat damage trigger to recur key Knights from the graveyard. The primary win condition is overwhelming combat damage through anthem effects like Benalish Marshal and Knight Exemplar, supported by token generation from Silverwing Squadron and Hero of Bladehold. A secondary recursion engine via Haakon, Stromgald Scourge allows casting Knights from the graveyard, while limited interaction and board protection aim to sustain pressure.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Azorius Signet, Talisman of Progress) or utility Knights like Knight of the White Orchid/Claim Jumper for ramp. Use Herald's Horn to reduce Knight costs and dig for threats.
  2. Midgame Pressure (Turns 4-6): Cast Sidar Jabari to trigger eminence card filtering. Deploy anthem effects (Rally the Ranks, Etchings of the Chosen) and value engines like Adeline, Resplendent Cathar or Locthwain Lancer. Attack with Knights to refuel hands and rebuild from graveyard via Sidar.
  3. Late-Game Closers: Activate Valiant Knight's double strike, create exponential tokens with Silverwing Squadron, or leverage Vault of the Archangel for lifelink/deathtouch. Use Haakon + Murderous Rider for recursive removal.

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least two colors.
  • Prioritize early ramp (Signet, Talisman, Sol Ring) or a 2-3 mana Knight.
  • Ensure access to blue mana for countermagic (Absorb, Negate).

Key Tips:

  • Use Sidar's eminence trigger to discard high-value Knights (e.g., Knight Exemplar) for later recursion.
  • Protect Haakon with counterspells or Make a Stand to maintain graveyard access.
  • Wintermoor Commander can grant indestructible to critical anthem creatures like Benalish Marshal.

Weaknesses:

Critical

  • Graveyard Reliance: Rest in Peace or Leyline of the Void cripples Sidar's recursion and Haakon's utility.
  • Board Wipe Vulnerability: Limited recovery outside Sidar's triggers; Farewell or Merciless Eviction can reset progress irrecoverably.

Moderate

  • Slow Clock: Lacks infinite combos or explosive finishers beyond combat, struggling against life gain or pillow forts.
  • Mana Base Fragility: 34 lands with 10+ tapped lands risks color screw or tempo loss against aggressive decks.

Minor

  • Stack Interaction Gaps: Only 7 counterspells, none free; struggles with resolved noncreature threats like Rhystic Study.

Most Important Cards:

  • Haakon, Stromgald Scourge (Enables graveyard recursion engine)
  • Silverwing Squadron (Primary token generator for wide attacks)
  • Valiant Knight (Double strike enabler for lethal swings)
  • Herald's Horn (Cost reduction + card advantage)
  • Knight Exemplar (Indestructible anthem effect)
  • Adeline, Resplendent Cathar (Scaling token generation)
  • Benalish Marshal (Critical +1/+1 anthem)
  • Swords to Plowshares (Premium removal)
  • Make a Stand (Protects against wipes)
  • Vault of the Archangel (Combat trick finisher)

Attribute Ratings:

Speed: 4/10

  • Threatens lethal via combat around T8-10, lacking fast mana or combo finishers.

Resilience: 5/10

  • Moderate recursion via Sidar/Haakon and protection spells, but folds to graveyard hate or repeated wipes.

Consistency: 6/10

  • Strong tribal synergies and card filtering from Sidar's eminence, but limited tutors for key anthems.

Interaction: 5/10

  • Efficient targeted removal (Path to Exile, Go for the Throat) and counterspells, but insufficient density for stax or combo metas.

Rating Justification:

This deck operates as a synergistic tribal build with a clear combat focus but lacks the speed, redundancy, or combo finishers to compete above casual tables. Its reliance on incremental value and vulnerability to common hate pieces align it with upgraded precons.

Power level: 4.0 - 4.5

DECK LIST
Sidar Jabari of Zhalfir
Creature: 24
($13.17)
1
Adeline, Resplendent Cathar
1 W W
1
Aryel, Knight of Windgrace
2 W B
1
Ayara's Oathsworn
1 B
1
Basri's Lieutenant
3 W
1
Belle of the Brawl
2 B
1
Benalish Marshal
W W W
1
Changeling Outcast
B
1
Claim Jumper
2 W
1
Exsanguinator Cavalry
2 B
1
Fiendslayer Paladin
1 W W
1
Glen Elendra Liege
1 U/B U/B U/B
1
Haakon, Stromgald Scourge
1 B B
1
Hero of Bladehold
2 W W
1
Knight Exemplar
1 W W
1
Knight of the White Orchid
W W
1
Locthwain Lancer
4 B
1
Marshal of Zhalfir
W U
1
Silverwing Squadron
5 W
1
Thistledown Liege
1 W/U W/U W/U
1
Valiant Knight
3 W
1
Vodalian Wave-Knight
2 W U
1
Westfold Rider
1 W
1
Wintermoor Commander
W B
1
Worthy Knight
1 W
Artifact: 13
($16.37)
1
Arcane Signet
2
1
Azorius Signet
2
1
Chromatic Lantern
3
1
Dimir Signet
2
1
Herald's Horn
3
1
Horn of the Mark
2
1
Orzhov Signet
2
1
Patchwork Banner
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
Enchantment: 7
($6.26)
1
Bleeding Effect
2 W B
1
Call of the Ring
1 B
1
Etchings of the Chosen
1 W B
1
Imprisoned in the Moon
2 U
1
Monastery Siege
2 U
1
Phyrexian Arena
1 B B
1
Rally the Ranks
1 W
Instant: 11
($3.37)
1
Absorb
W U U
1
Bring the Ending
1 U
1
Don't Make a Sound
1 U
1
Ertai's Scorn
1 U U
1
Go for the Throat
1 B
1
Make a Stand
2 W
1
Negate
1 U
1
Path to Exile
W
1
Refute
1 U U
1
Reject Imperfection
1 U U
1
Swords to Plowshares
W
Sorcery: 4
($3.72)
1
Curse of the Swine
X U U
1
Damn
B B
1
Day of Judgment
2 W W
1
Doomskar
3 W W
Land: 38
($5.63)
1
Arcane Sanctum
1
Bojuka Bog
1
Caves of Koilos
1
Command Tower
7
Island
1
Opal Palace
1
Path of Ancestry
8
Plains
1
Reliquary Tower
1
Rogue's Passage
1
Scoured Barrens
1
Secluded Courtyard
8
Swamp
1
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence
1
Tranquil Cove
1
Vault of the Archangel
Other: 2
($)
1
Invasion of New Capenna
1
Murderous Rider

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