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COMMANDER(S)
Pramikon, Sky Rampart
QR Code
R U W
- Jeskai
Created by  brdy
Bracket
3.0 - 3.5
Bracket 3
Average CMC Average CMC
Info
Cost Cost
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ANALYSIS

Overview:

This Jeskai (U/R/W) deck helmed by Pramikon, Sky Rampart is a chaotic group hug/control build focused on manipulating combat dynamics, forcing symmetrical card draw, and creating unpredictable game states through permanent exchanges and spell-copying effects. The commander primarily serves as a defensive tool to regulate combat flow rather than a central win condition. Key themes include mass permanent redistribution (Thieves' Auction, Scrambleverse), forced spell casting (Knowledge Pool, Wild Evocation), and hand/library disruption (Jester's Cap, Shared Fate). Win conditions are indirect, relying on opponents' self-destruction via forced interactions or opportunistic theft of key pieces.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Coalition Relic) and defensive permanents like Ghostly Prison/Fog Bank. Use Telepathy/Zur's Weirding to gain intel while setting up symmetrical draw engines (Howling Mine, Font of Mythos).
  2. Mid-Game Chaos (Turns 5-7): Resolve game-warping enchantments like Hive Mind, Eye of the Storm, or Knowledge Pool to disrupt normal play patterns. Activate Pendant of Prosperity to accelerate opponents while politicizing threats.
  3. Endgame (Turns 8+): Leverage mass permanent redistribution (Scrambleverse, Legerdemain) to steal wins. Use The Deck of Many Things or Creative Technique for high-variance value. Zedruu the Greathearted can donate detrimental permanents like Coveted Jewel for card advantage.

Mulligan Priorities:

  • Keep hands with 3+ lands and at least 1 early mana rock or defensive piece
  • Prioritize Pramikon, Sky Rampart in opening hand against aggressive metas
  • Avoid hands overloaded with high-CMC chaos pieces without ramp

Key Tips:

  • Use Perplexing Chimera and Volatile Stormdrake as political tools to redirect threats
  • Time Sands of Time with Teferi's Realm to lock opponents out of phased permanents
  • Pair Grip of Chaos with targeted removal to create unpredictable outcomes

Weaknesses:

Critical

  • Lacks defined win conditions, relying entirely on opponents' misplays or chaotic outcomes
  • Symmetrical draw engines dangerously accelerate combo/control opponents
  • No graveyard recursion to recover key exiled pieces

Moderate

  • Vulnerable to artifact/enchantment removal targeting critical engines (Hive Mind, Knowledge Pool)
  • Slow mana base with multiple ETB-tapped lands delays crucial chaos pieces
  • Minimal creature presence makes combat-based pressure ineffective

Minor

  • Limited stack interaction beyond Redirect/Swerve
  • Divine Presence conflicts with some theft strategies by reducing damage potential

Most Important Cards:

  • Hive Mind (Forces symmetrical spell casting, creating chaotic interactions)
  • Knowledge Pool (Disrupts normal spellcasting patterns)
  • Zedruu the Greathearted (Provides card advantage through permanent donation)
  • Thieves' Auction (Resets board states while enabling theft opportunities)
  • Shared Fate (Replaces draw steps with opponent library access)
  • Wild Evocation (Forces random spell casting each turn)
  • The Deck of Many Things (High-variance game-ender)
  • Ghirapur Orrery (Accelerates land drops and refills empty hands)
  • Chaos Warp (Primary targeted removal with chaos upside)
  • Teferi's Realm (Phases out key permanent types cyclically)

Attribute Ratings:

Speed: 2/10

  • No fast mana or early win attempts; chaotic engines typically come online T5+

Resilience: 4/10

  • Some protection via Swiftfoot Boots and hexproof walls, but critical enchantments lack redundancy

Consistency: 3/10

  • Relies on high-variance effects with minimal tutors beyond Creative Technique

Interaction: 5/10

  • Moderate stack interaction (Redirect, Spellshift) but limited board wipes or targeted removal

Rating Justification:

This deck operates as "Structured Jank" with deliberate chaos themes but lacks reliable win conditions or protection for its key pieces. While capable of creating complex board states around T5-7, its dependence on opponent actions and absence of proactive victory paths align it with lower power tiers.

Power level: 3.0 - 3.5

DECK LIST
Pramikon, Sky Rampart
Creature: 12
($9.06)
1
Fog Bank
1 U
1
Humble Defector
1 R
1
Ian Malcolm, Chaotician
1 U R
1
Mnemonic Wall
4 U
1
Opaline Unicorn
3
1
Ornithopter of Paradise
2
1
Perplexing Chimera
4 U
1
Red Death, Shipwrecker
U R
1
Vedalken Plotter
2 U
1
Volatile Stormdrake
1 U
1
Wall of Denial
1 W U
1
Zedruu the Greathearted
1 U R W
Artifact: 25
($84.89)
1
Anvil of Bogardan
2
1
Arcane Signet
2
1
Boros Signet
2
1
Chaos Wand
3
1
Coalition Relic
3
1
Commander's Sphere
3
1
Coveted Jewel
6
1
Darksteel Ingot
3
1
Font of Mythos
4
1
Ghirapur Orrery
4
1
Howling Mine
2
1
Jeskai Banner
3
1
Jester's Cap
4
1
Jester's Mask
5
1
Knowledge Pool
6
1
Midnight Clock
2 U
1
Mind Stone
2
1
Omen Machine
6
1
Pendant of Prosperity
3
1
Replicating Ring
3
1
Sands of Time
4
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Deck of Many Things
5
1
Timesifter
5
Enchantment: 11
($23.15)
1
Divine Presence
2 W
1
Eye of the Storm
5 U U
1
Ghostly Prison
2 W
1
Grip of Chaos
4 R R
1
Hive Mind
5 U
1
Shared Fate
4 U
1
Teferi's Realm
1 U U
1
Telepathy
U
1
Well of Ideas
5 U
1
Wild Evocation
5 R
1
Zur's Weirding
3 U
Instant: 11
($4.15)
1
Chaos Warp
2 R
1
Intellectual Offering
4 U
1
Invert Polarity
U U R
1
Jwari Disruption // Jwari Ruins
1 U
1
Mirrorweave
2 W/U W/U
1
Redirect
U U
1
Rush of Inspiration // Crackling Falls
1 U/R U/R
1
Silundi Vision // Silundi Isle
2 U
1
Spellshift
3 U
1
Spikefield Hazard // Spikefield Cave
R
1
Swerve
U R
Sorcery: 5
($4.66)
1
Creative Technique
4 R
1
Legerdemain
2 U U
1
Scrambleverse
6 R R
1
Thieves' Auction
4 R R R
1
Whims of the Fates
5 R
Land: 35
($17.24)
1
Ash Barrens
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Floodfarm Verge
9
Island
1
Izzet Boilerworks
9
Mountain
1
Perilous Landscape
4
Plains
1
Riverpyre Verge
1
Swiftwater Cliffs
1
Temple of Epiphany
1
Temple of the False God
1
Terramorphic Expanse
1
Thriving Isle

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