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COMMANDER(S)
Commander Mustard
QR Code
R W
- Boros
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Boros Soldier tribal deck helmed by Commander Mustard focuses on aggressive token generation and combat synergy. The strategy revolves around swarming the board with Soldier tokens through cards like Hero of Bladehold, Leonin Warleader, and Myrel, Shield of Argive, then amplifying their damage with anthem effects (Cathars' Crusade, Shared Animosity) and extra combat steps (Aggravated Assault, Great Train Heist). Mustard acts as a key enabler, granting haste and trample to the swarm while providing a scalable damage engine. Secondary synergies include Winota, Joiner of Forces to cheat out high-impact Humans and Mondrak, Glory Dominus to double token output. The deck aims to win through overwhelming combat pressure, supported by incidental burn from Impact Tremors and Warleader's Call.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy low-cost Soldiers (Legion Loyalist, Esper Sentinel) and ramp (Sol Ring, Arcane Signet). Use Preeminent Captain or Recruiter of the Guard to cheat out key pieces like Brimaz, King of Oreskos or Blade Historian.
  2. Token Explosion (Turns 4-6): Resolve token generators (Captain of the Watch, Finale of Glory) alongside anthems (Flowering of the White Tree, Odric, Lunarch Marshal). Activate Mondrak, Glory Dominus or Horn of Gondor to maximize token production.
  3. Combat Overload (Turns 5-8): Use Aggravated Assault, Great Train Heist, or Aurelia, the Law Above for extra combats. Buff the board with Akroma's Will or Boros Charm to push lethal damage. Leverage Winota, Joiner of Forces to cheat in Blade Historian (double strike) or Aurelia (card draw).

Mulligan Priorities:

  • Prioritize hands with 1-2 early creatures (e.g., Esper Sentinel, Coppercoat Vanguard) and at least one token generator or anthem.
  • Keep hands with Urza's Incubator or Ballyrush Banneret to reduce Soldier costs.
  • Avoid hands lacking ramp or creature density.

Key Tips:

  • Use Reconnaissance to protect attackers or untap after damage.
  • Sacrifice tokens to Skullclamp for card draw.
  • Martial Coup doubles as a board wipe and token generator.
  • Flawless Maneuver and Deflecting Swat protect against removal during critical turns.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Relies heavily on maintaining a wide board; recovery after a wipe like Farewell is slow.
  • Artifact/Enchantment Reliance: Key pieces like Mondrak, Cathars' Crusade, and Skullclamp are prime removal targets.

Moderate

  • Limited Card Draw: Relies on Mentor of the Meek and Skullclamp; struggles if these are removed.
  • Mana Constraints: High-density token spells (e.g., Deploy to the Front) require significant mana investment.

Minor

  • Flying Threats: Limited reach outside Sunhome, Fortress of the Legion or Akroma's Will.
  • Stack Interaction: Minimal counterspells beyond Deflecting Swat and Boromir, Warden of the Tower.

Most Important Cards:

  • Mondrak, Glory Dominus (Token doubling)
  • Winota, Joiner of Forces (Cheat in Humans, value engine)
  • Cathars' Crusade (Anthem scaling)
  • Aggravated Assault (Infinite combats with sufficient mana)
  • Shared Animosity (Damage multiplier)
  • Myrel, Shield of Argive (Token generation + stax effect)
  • Akroma's Will (Protection + lethal swing)
  • Blade Historian (Double strike enabler)
  • Skullclamp (Card draw engine)
  • Urza's Incubator (Cost reduction)

Attribute Ratings:

Speed: 6/10
Can threaten lethal by turns 6-8 with ideal draws (e.g., Mondrak + token generator + anthem), but lacks fast mana for explosive starts.

Resilience: 5/10
Moderate protection (Flawless Maneuver, Boros Charm) and recursion (Valiant Veteran), but heavily punished by board wipes.

Consistency: 7/10
High Soldier density and tutors (Recruiter of the Guard, Urza's Incubator) ensure token generation, but key combo pieces are not redundant.

Interaction: 4/10
Focused on combat tricks and spot removal (Swords to Plowshares, Chaos Warp), but lacks stack control outside niche cases.


Rating Justification:

This deck operates as a focused aggro-combat strategy with strong synergies and a T6-8 win clock, but its reliance on board presence and vulnerability to wipes caps its resilience. It aligns with the "Focused Casual" to "Optimized Casual" tiers.

Power level: 5.0 - 5.5

DECK LIST
Commander Mustard
Creature: 33
($242.38)
1
Anim Pakal, Thousandth Moon
1 R W
1
Aurelia, the Law Above
3 R W
1
Baird, Argivian Recruiter
R W
1
Ballyrush Banneret
1 W
1
Bastion Protector
2 W
1
Blade Historian
R/W R/W R/W R/W
1
Boromir, Warden of the Tower
2 W
1
Brimaz, King of Oreskos
1 W W
1
Captain of the Watch
4 W W
1
Cathar Commando
1 W
1
Charismatic Conqueror
1 W
1
Coppercoat Vanguard
1 W
1
Esper Sentinel
W
1
Fireflux Squad
3 R
1
Greymond, Avacyn's Stalwart
2 W W
1
Hero of Bladehold
2 W W
1
Iroas, God of Victory
2 R W
1
Keeper of the Accord
3 W
1
Legion Loyalist
R
1
Leonin Warleader
2 W W
1
Mentor of the Meek
2 W
1
Mondrak, Glory Dominus
2 W W
1
Myrel, Shield of Argive
3 W
1
Odric, Lunarch Marshal
3 W
1
Odric, Master Tactician
2 W W
1
Orthion, Hero of Lavabrink
3 R
1
Preeminent Captain
2 W
1
Professional Face-Breaker
2 R
1
Recruiter of the Guard
2 W
1
Thalia, Heretic Cathar
2 W
1
Valiant Veteran
1 W
1
Winota, Joiner of Forces
2 R W
1
Zirda, the Dawnwaker
1 R/W R/W
Artifact: 6
($38.16)
1
Arcane Signet
2
1
Coat of Arms
5
1
Horn of Gondor
3
1
Skullclamp
1
1
Sol Ring
1
1
Urza's Incubator
3
Enchantment: 8
($64.91)
1
Aggravated Assault
2 R
1
Cathars' Crusade
3 W W
1
Flowering of the White Tree
W W
1
Impact Tremors
1 R
1
Reconnaissance
W
1
Shared Animosity
2 R
1
Smothering Tithe
3 W
1
Warleader's Call
1 R W
Instant: 11
($78.32)
1
Akroma's Will
3 W
1
Boros Charm
R W
1
Call the Coppercoats
2 W
1
Chaos Warp
2 R
1
Deflecting Palm
R W
1
Deflecting Swat
2 R
1
Flawless Maneuver
2 W
1
Generous Gift
2 W
1
Great Train Heist
R
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
Sorcery: 5
($7.05)
1
Deploy to the Front
5 W W
1
Farewell
4 W W
1
Finale of Glory
X W W
1
Martial Coup
X W W
1
Wrath of God
2 W W
Land: 36
($59.5)
1
Arid Mesa
1
Battlefield Forge
1
Castle Ardenvale
1
Castle Embereth
1
Clifftop Retreat
1
Command Tower
1
Furycalm Snarl
1
Inspiring Vantage
1
Minas Tirith
10
Mountain
1
Path of Ancestry
10
Plains
1
Rugged Prairie
1
Sacred Foundry
1
Sunbaked Canyon
1
Sundown Pass
1
Sunhome, Fortress of the Legion
1
War Room

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