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COMMANDER(S)
Zada, Hedron Grinder
QR Code
R
- Mono Red
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Zada, Hedron Grinder deck is a token-focused storm/combo build that leverages Zada's ability to copy targeted cantrips and pump spells across a wide board of creatures. The primary strategy involves generating a critical mass of Goblin tokens (via cards like Krenko, Mob Boss, Dragon Fodder, and Hordeling Outburst), then casting low-cost spells targeting Zada to draw cards, generate mana, and buff the entire army for lethal swings. Secondary lines include burn damage via Guttersnipe and Storm-Kiln Artist, with Full Throttle providing explosive combat phases. Zada is the linchpin of the deck, enabling explosive turns but requiring careful timing due to her vulnerability.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Palladium Myr) and token generators (Krenko, Tin Street Kingpin, Young Pyromancer). Prioritize protecting Zada with Swiftfoot Boots.
  2. Token Swarm (Turns 3-5): Cast mass token spells (Empty the Warrens, Goblin Rabblemaster) to build a board. Use cantrips like Expedite or Crimson Wisps on Zada to draw into more gas.
  3. Storm Turn (Turns 4-7): With 5+ creatures, cast payoff spells targeting Zada:
    • Draw Engines: Expedite, Crimson Wisps, Ancestral Anger refill your hand.
    • Mana Generation: Inner Fire + Storm-Kiln Artist creates massive Treasure reserves.
    • Kill Conditions: Fists of Flame (scaling with drawn cards) or Uncaged Fury (double strike) for lethal combat damage.
  4. Alternative Lines: Guttersnipe pings, Traitorous Greed steals, or Full Throttle extra combats close games.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least 1 token generator or mana rock.
  • Prioritize early Zada enablers: Swiftfoot Boots, Legion Warboss, or Skirk Prospector.
  • Avoid hands without red sources or excessive high-CMC spells.

Key Tips:

  • Sequence Cantrips Wisely: Use Expedite before combat to give haste to new tokens. Save Fists of Flame until after drawing multiple cards.
  • Protect Zada: Cast Zada only when you can immediately capitalize with a spell chain. Use Goblin Chirurgeon to regenerate her.
  • Leverage Storm Count: Empty the Warrens and Storm-Kiln Artist scale with spell copies. Shreds of Sanity recasts key spells.

Weaknesses:

Critical

  • Zada Dependency: The deck collapses if Zada is removed repeatedly. Limited protection beyond Swiftfoot Boots.
  • Board Wipes: Blasphemous Act or Damnation resets token armies with no recovery tools.
  • Anti-Token Tech: Cursed Totem/Torpor Orb disable key abilities; Elesh Norn, Grand Cenobite annihilates tokens.

Moderate

  • Mana Constraints: Limited ramp beyond artifacts; struggles to recast Zada after multiple removals.
  • Graveyard Reliance: Shreds of Sanity and Squee, Dubious Monarch require graveyard setup, vulnerable to hate.

Minor

  • Flying Threats: Minimal answers to flyers outside Sunset Strikemaster.
  • Artifact Removal: Vandalblast disrupts mana rocks and Storm-Kiln Artist synergy.

Most Important Cards:

  • Zada, Hedron Grinder (Engine: copies spells globally)
  • Storm-Kiln Artist (Mana generation via spell copies)
  • Fists of Flame (Scaling trample finisher)
  • Empty the Warrens (Token swarm + storm synergy)
  • Krenko, Mob Boss (Token exponential growth)
  • Guttersnipe (Burn damage backup plan)
  • Inner Fire (Mana burst for combo turns)
  • Shreds of Sanity (Spell recursion)
  • Swiftfoot Boots (Zada protection)
  • Full Throttle (Combat phase multiplier)

Attribute Ratings:

Speed: 6/10
Capable of explosive T5-7 kills with ideal draws (e.g., T3 Zada + T4 Fists of Flame + 5 tokens), but inconsistent without setup.

Resilience: 3/10
Heavily reliant on Zada staying alive. Minimal recursion/protection and poor recovery from board wipes.

Consistency: 5/10
Cantrips provide card flow, but lacks tutors for key pieces. Token generation is abundant, but Zada access isn’t guaranteed.

Interaction: 2/10
Limited to situational creature theft (Wrangle, Traitorous Greed) and minor burn. No stack interaction or artifact/enchantment removal.


Rating Justification:

This deck has high burst potential (T6-8 wins) through Zada-driven storm turns but suffers from critical fragility and low interaction. Its speed aligns with Focused Casual tiers, but resilience issues cap its power.

Power level: 4.0 - 4.5

DECK LIST
Zada, Hedron Grinder
Creature: 24
($10.01)
1
Endrider Catalyzer
1 R
1
Goblin Chirurgeon
R
1
Goblin Instigator
1 R
1
Goblin Rabblemaster
2 R
1
Grishnákh, Brash Instigator
2 R
1
Guttersnipe
2 R
1
Hedron Crawler
2
1
Howlsquad Heavy
2 R
1
Iron Myr
2
1
Krenko, Mob Boss
2 R R
1
Krenko, Tin Street Kingpin
2 R
1
Legion Warboss
2 R
1
Loyal Apprentice
1 R
1
Manakin
2
1
Mogg War Marshal
1 R
1
Ornithopter of Paradise
2
1
Palladium Myr
3
1
Rodeo Pyromancers
3 R
1
Runaway Steam-Kin
1 R
1
Skirk Prospector
R
1
Squee, Dubious Monarch
2 R
1
Storm-Kiln Artist
3 R
1
Sunset Strikemaster
1 R
1
Young Pyromancer
1 R
Artifact: 4
($2.39)
1
Glittering Stockpile
2 R
1
Ore-Rich Stalactite // Cosmium Catalyst
1 R
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 1
($0.15)
1
Goblinslide
2 R
Instant: 19
($3.45)
1
Accelerate
1 R
1
Ancestors' Aid
1 R
1
Barge In
R
1
Boiling Blood
2 R
1
Built to Smash
R
1
Crimson Wisps
R
1
Dragonrage
2 R
1
Enthusiastic Study
2 R
1
Expedite
R
1
Fall of the Hammer
1 R
1
Fists of Flame
1 R
1
Flick a Coin
2 R
1
Goblin Surprise
2 R
1
Run Amok
1 R
1
Siege Smash
1 R
1
Soul's Fire
2 R
1
Stun
1 R
1
Sudden Breakthrough
1 R
1
Uncaged Fury
2 R
Sorcery: 15
($4.46)
1
Ancestral Anger
R
1
Dragon Fodder
1 R
1
Empty the Warrens
3 R
1
Full Throttle
4 R R
1
Hordeling Outburst
1 R R
1
Inner Fire
3 R
1
Involuntary Employment
3 R
1
Kari Zev's Expertise
1 R R
1
Kick in the Door
R
1
Krenko's Command
1 R
1
Renegade Tactics
R
1
Rile
R
1
Shreds of Sanity
2 R
1
Traitorous Greed
3 R
1
Wrangle
1 R
Land: 36
($2.16)
1
Cryptic Caves
1
Dwarven Mine
1
Field of Ruin
32
Mountain
1
Volatile Fault

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