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COMMANDER(S)
Aragorn, the Uniter
QR Code
G R U W
- Ink-Treader
Created by  ViroPing
Bracket
7.0 - 7.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Aragorn, the Uniter deck leverages a 4-color spellslinger strategy that synergizes with multicolor spellcasting to generate tokens, scry, deal direct damage, and pump creatures. Aragorn serves as the central engine, amplifying value from every colored spell. The deck employs fast mana, powerful tutors, and Roaming Throne to double triggered abilities, creating explosive turns. Primary win conditions include token swarms enhanced by +4/+4 pumps, direct damage via red spell triggers, and combat overruns using trample enablers like Surrak Dragonclaw.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy fast mana (Sol Ring, Mana Vault, Bloom Tender) to accelerate into Aragorn. Use Rhystic Study/Sylvan Library for early card advantage.
  2. Engine Activation (T3-5): Cast Aragorn and protect it with Mithril Coat/Swiftfoot Boots. Follow with Roaming Throne (naming Noble) to double all color triggers.
  3. Value Generation: Chain colored spells:
    • White: Flood the board with Soldier tokens via Horn of Gondor and Aragorn's trigger.
    • Blue: Scry 4 per spell (doubled by Throne) to set up draws.
    • Red: Deal 6 damage per red spell to opponents.
    • Green: Pump a creature with +8/+8 (Throne-doubled) for lethal swings.
  4. Win Conditions:
    • Combat: Use Surrak Dragonclaw for trample, Bestow Greatness for one-shot kills, or The Great Henge for board-wide pumps.
    • Burn: Leverage repeated red spellcasts (e.g., Gamble, Vandalblast) with Throne to deal 6+ damage each.
    • Token Overrun: Annie Joins Up doubles legend triggers, enabling exponential token generation with Prince Imrahil the Fair and Aragorn.

Mulligan Priorities:

  • Keep hands with 2-3 lands (prioritize fetches/duals for color fixing).
  • Ensure at least one ramp piece (Bloom Tender, Arcane Signet) and protection (Lightning Greaves, Deflecting Swat).
  • Prioritize Roaming Throne or tutors (Worldly Tutor, Enlightened Tutor) in opening hands.

Key Tips:

  • Use Skullclamp on 1/1 Soldiers for explosive card draw.
  • Chromatic Lantern ensures perfect mana for multicolor spell chains.
  • Cyclonic Rift overloaded during opponents' end steps can clear the way for lethal.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion; Farewell or Blasphemous Act can erase token armies and key creatures.
  • Commander Reliance: Multiple Aragorn removals cripple the engine despite protection.

Moderate

  • Stack Interaction: Limited counterspells beyond Fierce Guardianship/Pact of Negation; struggles against uncounterable threats.
  • Anti-Token Tech: Cursed Totem/Elesh Norn, Grand Cenobite nullify token generation.

Minor

  • Mana Consistency: Heavy color demands can lead to awkward hands despite fetches.
  • Artifact Hate: Vandalblast/Collector Ouphe disrupts mana rocks and Skullclamp.

Most Important Cards:

  • Roaming Throne (Doubles all Aragorn/legend triggers)
  • Aragorn, the Uniter (Core engine for all strategies)
  • Smothering Tithe (Funds spell chains and combos)
  • The Great Henge (Card draw + board pump)
  • Rhystic Study (Critical card advantage engine)
  • Bloom Tender (Explosive multicolor mana)
  • Enlightened Tutor (Fetches key artifacts/enchantments)
  • Cyclonic Rift (Board reset for alpha strikes)
  • Surrak Dragonclaw (Ensures unblockable damage)
  • Fierce Guardianship (Free protection for Aragorn)

Attribute Ratings:

Speed: 7/10

  • Fast mana enables T3 Aragorn + Throne, threatening T5-7 wins via burn or pumped tramplers.

Resilience: 6/10

  • Protection spells and recursion (Noxious Revival, Shifting Woodland) mitigate removal, but board wipes remain a critical weakness.

Consistency: 8/10

  • 10+ tutors and robust draw engines (Rhystic, Henge, Sylvan Library) ensure key pieces are accessible.

Interaction: 7/10

  • Efficient removal (Swords to Plowshares, Vandalblast) and free counterspells handle most threats, but lacks graveyard interaction.

Rating Justification:

The deck operates at cEDH-adjacent speed with T5-7 win potential through synergistic combos and explosive mana, but its reliance on the battlefield and vulnerability to wipes caps its resilience. This positions it firmly in high-power casual tiers.

Power level: 7.0 - 7.5

DECK LIST
Aragorn, the Uniter
Creature: 21
($172.82)
1
Amphin Pathmage
3 U
1
Archivist of Oghma
1 W
1
Birds of Paradise
G
1
Bloom Tender
1 G
1
Boromir, Warden of the Tower
2 W
1
Chulane, Teller of Tales
2 G W U
1
Delighted Halfling
G
1
Enduring Vitality
1 G G
1
Esper Sentinel
W
1
Faeburrow Elder
1 G W
1
Grand Abolisher
W W
1
Noble Hierarch
G
1
Overlord of the Hauntwoods
3 G G
1
Pippin, Guard of the Citadel
W U
1
Prince Imrahil the Fair
W U
1
Recruiter of the Guard
2 W
1
Rienne, Angel of Rebirth
2 R G W
1
Roaming Throne
4
1
Spellseeker
2 U
1
Surrak Dragonclaw
2 G U R
1
Théoden, King of Rohan
1 R W
Artifact: 14
($306.5)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Chrome Mox
0
1
Horn of Gondor
3
1
Lightning Greaves
2
1
Lotus Petal
0
1
Mana Vault
1
1
Mithril Coat
3
1
Mox Amber
0
1
Skullclamp
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
1
The One Ring
4
Enchantment: 7
($115.34)
1
Aether Tunnel
1 U
1
Annie Joins Up
1 R G W
1
Aqueous Form
U
1
Land Tax
W
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Sylvan Library
1 G
Instant: 20
($194.87)
1
Bestow Greatness
2 G
1
Boros Charm
R W
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Deflecting Swat
2 R
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Gaea's Gift
1 G
1
Heritage Reclamation
1 G
1
Might of Oaks
3 G
1
Mystical Tutor
U
1
Noxious Revival
G/P
1
Overprotect
1 G
1
Pact of Negation
0
1
Path to Exile
W
1
Ram Through
1 G
1
Swords to Plowshares
W
1
Vastwood Fortification // Vastwood Thicket
G
1
Worldly Tutor
G
Sorcery: 5
($17.36)
1
Artful Dodge
U
1
Gamble
R
1
Idyllic Tutor
2 W
1
Ponder
U
1
Vandalblast
R
Land: 32
($333.9)
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Breeding Pool
1
Cavern of Souls
1
Command Tower
1
Commercial District
1
Cragcrown Pathway // Timbercrown Pathway
1
Flooded Strand
1
Floodfarm Verge
2
Forest
1
Hallowed Fountain
1
Jetmir's Garden
1
Ketria Triome
1
Misty Rainforest
1
Otawara, Soaring City
2
Plains
1
Polluted Delta
1
Rejuvenating Springs
1
Reliquary Tower
1
Riverpyre Verge
1
Sacred Foundry
1
Shifting Woodland
1
Spara's Headquarters
1
Steam Vents
1
Stomping Ground
1
Temple Garden
1
Thornspire Verge
1
Thundering Falls
1
Windswept Heath
1
Wooded Foothills

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