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COMMANDER(S)
Kenrith, the Returned King
QR Code
B G R U W
- Five-Color
Created by  Waylander
Bracket
8.5 - 9.0
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Kenrith deck utilizes high-efficiency mana acceleration, tutors, and cost reducers to enable explosive plays and infinite mana combos. The strategy revolves around leveraging Kenrith's versatile activated abilities, amplified by cards like Zirda, the Dawnwaker and Training Grounds, to generate overwhelming value or infinite resources. The deck combines fast mana, reanimation, and flicker synergies (e.g., Displacer Kitten, Ephemerate) to execute a flexible game plan that can pivot between combo finishes and grindy value. Kenrith acts as both an engine and a win condition, enabling card draw, recursion, and combat dominance.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy fast mana (Sol Ring, Mana Confluence, Dark Ritual) and tutors (Demonic Tutor, Worldly Tutor) to assemble key pieces. Use Seedborn Muse or Displacer Kitten to maximize mana efficiency.
  2. Combo Assembly (Turns 3-5): Reduce Kenrith’s activation costs via Zirda, Training Grounds, or Biomancer's Familiar. Pair with Seedborn Muse for untap synergy or generate infinite mana via Cloud of Faeries + Displacer Kitten loops.
  3. Win Conditions:
    • Infinite Mana: Use Kenrith’s blue ability to draw the deck, then win via Walking Ballista (tutored via Intuition/Finale of Devastation), or infinitely recur Eternal Witness for Cyclonic Rift locks.
    • Combat Overkill: Pump creatures with Kenrith’s green/red abilities, enabled by Agatha of the Vile Cauldron or Delney, Streetwise Lookout.
    • Stax Lock: Deploy Mystic Remora/Rhystic Study alongside Teferi, Time Raveler to stifle opponents.

Mulligan Priorities:

  • Keep hands with 2+ mana sources (including fetches/duals) and at least one ramp or tutor.
  • Prioritize opening with Seedborn Muse, Training Grounds, or protection like Veil of Summer.
  • Avoid hands lacking early interaction or mana-fixing.

Key Tips:

  • Use Entomb + Reanimate to cheat Seedborn Muse or Eternal Witness early.
  • Displacer Kitten triggers off noncreature spells—chain cantrips (Brainstorm, Mystical Tutor) to flicker value creatures.
  • Fierce Guardianship and Force of Will protect critical turns. Save Assassin's Trophy for game-ending threats.

Weaknesses:

Critical

  • Graveyard Reliance: Rest in Peace or Leyline of the Void cripples reanimation lines and Eternal Witness recursion.
  • Anti-Ability Stax: Cursed Totem/Linvala, Keeper of Silence shut down mana dorks, Kenrith, and combo enablers.

Moderate

  • Artifact/Enchantment Hate: Collector Ouphe disrupts mana rocks and Smothering Tithe.
  • Fast Aggro: Struggles against early combat pressure if key blockers (Giver of Runes) are removed.

Minor

  • Color-Specific Answers: Limited answers to resolved planeswalkers outside combat.

Most Important Cards:

  • Zirda, the Dawnwaker (Reduces Kenrith’s ability costs, combo enabler)
  • Seedborn Muse (Untap engine for mana and Kenrith activations)
  • Displacer Kitten (Flicker synergy for value and combo loops)
  • Training Grounds (Critical cost reduction for Kenrith)
  • Demonic Tutor (Finds combo pieces or interaction)
  • Force of Will (Free protection for critical turns)
  • Cyclonic Rift (Board reset and win enabler)
  • Mystic Remora (Early card advantage engine)
  • Teferi, Time Raveler (Locks opponents, protects combos)
  • Entomb (Sets up reanimation targets)

Attribute Ratings:

Speed: 9/10

  • Capable of T3-4 wins with ideal hands (e.g., T1 Entomb + T2 Reanimate Seedborn Muse, T3 infinite mana).

Resilience: 8/10

  • Robust protection (free counterspells, flicker effects) and recursion (Sevinne's Reclamation, Noxious Revival), but falters against layered stax.

Consistency: 9/10

  • 10+ tutors and premium draw engines (Rhystic Study, Mystic Remora) ensure reliable access to key pieces.

Interaction: 9/10

  • Efficient removal (Swords to Plowshares, Abrupt Decay) and free counterspells (Force of Negation, Fierce Guardianship) disrupt opponents at all stages.

Rating Justification:

This deck operates at cEDH-adjacent speeds with T3-4 win potential through optimized mana, tutors, and compact combos, but lacks the absolute consistency of Tier 1 cEDH lists. Its resilience and interaction suite place it just below the most cutthroat metas.

Power level: 8.5 - 9.0

DECK LIST
Kenrith, the Returned King
Planeswalker: 1
($2.91)
1
Teferi, Time Raveler
1 W U
Creature: 24
($212.38)
1
Agatha of the Vile Cauldron
R G
1
Biomancer's Familiar
G U
1
Birds of Paradise
G
1
Clever Impersonator
2 U U
1
Cloud of Faeries
1 U
1
Deathrite Shaman
B/G
1
Delighted Halfling
G
1
Delney, Streetwise Lookout
2 W
1
Displacer Kitten
3 U
1
Enduring Vitality
1 G G
1
Esper Sentinel
W
1
Eternal Witness
1 G G
1
Giver of Runes
W
1
Ignoble Hierarch
G
1
Kinnan, Bonder Prodigy
G U
1
Lotho, Corrupt Shirriff
W B
1
Lurrus of the Dream-Den
1 W/B W/B
1
Mother of Runes
W
1
Noble Hierarch
G
1
Orcish Bowmasters
1 B
1
Pollywog Prodigy
1 U
1
Seedborn Muse
3 G G
1
Tishana's Tidebinder
2 U
1
Zirda, the Dawnwaker
1 R/W R/W
Artifact: 4
($23.05)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Lotus Petal
0
1
Sol Ring
1
Enchantment: 6
($99.29)
1
Mystic Remora
U
1
Prismatic Omen
1 G
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Training Grounds
U
1
Unable to Scream
U
Instant: 22
($365.0)
1
Abrupt Decay
B G
1
An Offer You Can't Refuse
U
1
Assassin's Trophy
B G
1
Cloudshift
W
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Entomb
B
1
Ephemerate
W
1
Fatal Push
B
1
Fierce Guardianship
2 U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Ghostly Flicker
2 U
1
Intuition
2 U
1
Mystical Tutor
U
1
Noxious Revival
G/P
1
Path to Exile
W
1
Silence
W
1
Snap
1 U
1
Swords to Plowshares
W
1
Veil of Summer
G
1
Worldly Tutor
G
Sorcery: 5
($50.54)
1
Culling Ritual
2 B G
1
Demonic Tutor
1 B
1
Reanimate
B
1
Sevinne's Reclamation
2 W
1
Unearth
B
Land: 37
($2381.57)
1
Ancient Tomb
1
Arid Mesa
1
Badlands
1
Bayou
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Forbidden Orchard
1
Hinterland Harbor
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Otawara, Soaring City
1
Overgrown Tomb
1
Plateau
1
Polluted Delta
1
Prismatic Vista
1
Reflecting Pool
1
Savannah
1
Scalding Tarn
1
Scrubland
1
Taiga
1
Temple Garden
1
Tropical Island
1
Tundra
1
Underground Sea
1
Verdant Catacombs
1
Volcanic Island
1
Wastewood Verge
1
Willowrush Verge
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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