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COMMANDER(S)
Edgar Markov
QR Code
B R W
- Mardu
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Edgar Markov Vampire tribal deck leverages the commander's Eminence ability to flood the board with 1/1 Vampire tokens while buffing the team with +1/+1 counters. The primary strategy revolves around overwhelming combat supported by tribal synergies, with secondary infinite lifedrain combos via Exquisite Blood/Sanguine Bond and Vito, Thorn of the Dusk Rose. Edgar Markov acts as both an engine (token generation) and payoff (+1/+1 counters), while key Vampire lords like Legion Lieutenant and Stromkirk Captain amplify threats. The deck includes strong recursion tools like Patriarch's Bidding and Nullpriest of Oblivion to recover from setbacks.

Primer:

Core Strategy Execution:

  1. Early Game (T1-3): Deploy mana rocks (Sol Ring, Arcane Signet), low-CMC Vampires (Vampire Socialite, Charismatic Conqueror), and token generators (Legion's Landing). Use Dark Ritual or Mana Vault for explosive starts.
  2. Mid-Game (T4-6): Cast Edgar Markov or high-impact Vampires (Olivia Voldaren, Captivating Vampire). Activate tribal synergies with Roaming Throne (naming Vampires) and Shared Animosity. Use Skullclamp on tokens for card draw.
  3. Win Conditions:
    • Combat Overrun: Amplify tokens with Craterhoof Behemoth-like effects (Shared Animosity, Stromkirk Captain) and Flawless Maneuver for protection.
    • Infinite Lifedrain: Tutor for Exquisite Blood + Sanguine Bond or Vito, Thorn of the Dusk Rose for instant kills.
    • Recursive Value: Reanimate Vampires en masse with Patriarch's Bidding post-wipe.

Mulligan Priorities:

  • Keep hands with 2-3 lands including color-fixing (Fetid Heath, Caves of Koilos).
  • Prioritize early Vampires (CMC ≤3), ramp (Herald's Horn, Sol Ring), or combo tutors (Demonic Tutor).
  • Avoid hands lacking early plays or color sources for Edgar’s {W}{B}{R} cost.

Key Tips:

  • Use Reconnaissance to pseudo-vigilance attackers while preserving tokens.
  • Teferi's Protection protects against wraths; Deflecting Swat redirects targeted removal.
  • Necropotence refuels hands but conflicts with graveyard recursion – time carefully.

Weaknesses:

Critical

  • Heavy reliance on board presence makes it vulnerable to sweepers like Farewell or Blasphemous Act.
  • Limited stack interaction (only 4 counterspell/protection effects) struggles against combo decks.

Moderate

  • Graveyard hate (Rest in Peace, Leyline of the Void) disrupts Patriarch's Bidding and Silversmote Ghoul.
  • Artifact/enchantment removal cripples key pieces (Exquisite Blood, Skullclamp).

Minor

  • High life-gain strategies can outpace lifedrain wincons.
  • Mana base includes 7 taplands, slightly slowing early development.

Most Important Cards:

  • Edgar Markov (Token generation and anthem effect)
  • Exquisite Blood (Infinite combo piece)
  • Sanguine Bond (Infinite combo finisher)
  • Skullclamp (Token-to-card conversion engine)
  • Necropotence (Mass card advantage)
  • Patriarch's Bidding (Mass recursion)
  • Roaming Throne (Tribal trigger doubler)
  • Shared Animosity (Combat damage amplifier)
  • Demonic Tutor (Tutor for combo/answers)
  • Teferi's Protection (Board wipe insurance)

Attribute Ratings:

Speed: 6/10

  • Can threaten combo wins as early as T4 with perfect draws (Tutor → Exquisite Blood + Sanguine Bond), but typically aims for T6-8 combat kills.

Resilience: 5/10

  • Strong recursion (Patriarch's Bidding, Silversmote Ghoul) and protection (Teferi's Protection), but over-reliant on board presence.

Consistency: 7/10

  • 8 tutors (including Imperial Seal, Vampiric Tutor) and strong card draw (Necropotence, Welcoming Vampire) ensure access to key pieces.

Interaction: 5/10

  • 10 targeted removal spells and 3 board wipes, but minimal stack interaction beyond Deflecting Swat.

Rating Justification:

This deck operates at high-powered casual levels with T6-8 win potential via combat or combo, supported by strong tutors and tribal synergy. While resilient to single-target removal, its board-centric strategy struggles against heavy control, placing it below optimized combo decks.

Power level: 6.0 - 6.5

DECK LIST
Edgar Markov
Planeswalker: 1
($2.57)
1
Sorin, Imperious Bloodlord
2 B
Creature: 32
($173.73)
1
Adaptive Automaton
3
1
Baron Bertram Graywater
2 W B
1
Blood Artist
1 B
1
Bloodline Keeper // Lord of Lineage
2 B B
1
Bloodthirsty Conqueror
3 B B
1
Captivating Vampire
1 B B
1
Charismatic Conqueror
1 W
1
Clavileño, First of the Blessed
1 W B
1
Cordial Vampire
B B
1
Cruel Celebrant
W B
1
Drana and Linvala
1 W W B
1
Edgar, Charmed Groom // Edgar Markov's Coffin
2 W B
1
Elenda's Hierophant
2 W
1
Esper Sentinel
W
1
Indulgent Aristocrat
B
1
Legion Lieutenant
W B
1
Marauding Blight-Priest
2 B
1
Master of Dark Rites
B
1
Mavren Fein, Dusk Apostle
2 W
1
Nighthawk Scavenger
1 B B
1
Nullpriest of Oblivion
1 B
1
Olivia Voldaren
2 B R
1
Olivia, Opulent Outlaw
1 R W B
1
Preacher of the Schism
2 B
1
Roaming Throne
4
1
Silversmote Ghoul
2 B
1
Stromkirk Captain
1 B R
1
Vampire Hexmage
B B
1
Vampire Socialite
B R
1
Vito, Thorn of the Dusk Rose
2 B
1
Welcoming Vampire
2 W
1
Yahenni, Undying Partisan
2 B
Artifact: 7
($76.74)
1
Arcane Signet
2
1
Herald's Horn
3
1
Mana Vault
1
1
Patchwork Banner
3
1
Skullclamp
1
1
Sol Ring
1
1
Vanquisher's Banner
5
Enchantment: 9
($88.34)
1
Boon Reflection
4 W
1
Exquisite Blood
4 B
1
Legion's Landing // Adanto, the First Fort
W
1
Necropotence
B B B
1
Reconnaissance
W
1
Renewed Solidarity
2 W
1
Sanguine Bond
3 B B
1
Shared Animosity
2 R
1
Smothering Tithe
3 W
Instant: 9
($136.19)
1
Anguished Unmaking
1 W B
1
Dark Ritual
B
1
Deadly Dispute
1 B
1
Deflecting Swat
2 R
1
Flawless Maneuver
2 W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 6
($153.33)
1
Damn
B B
1
Demonic Tutor
1 B
1
Dreadbore
B R
1
Imperial Seal
B
1
Patriarch's Bidding
3 B B
1
Toxic Deluge
2 B
Land: 35
($69.23)
1
Accursed Duneyard
1
Blazemire Verge
1
Caves of Koilos
1
Command Beacon
1
Exotic Orchard
1
Fabled Passage
1
Fetid Heath
1
Graven Cairns
1
High Market
1
Isolated Chapel
1
Maze of Ith
2
Mountain
1
Orzhov Guildgate
5
Plains
1
Rugged Prairie
1
Scoured Barrens
1
Secluded Courtyard
6
Swamp
1
Temple of Silence
1
The Black Gate
1
Three Tree City
1
Unclaimed Territory
1
Voldaren Estate
1
Wind-Scarred Crag
1
Witch's Cottage

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