









Overview:
This Esper Zombie tribal deck helmed by Temmet, Naktamun's Will focuses on generating Zombie tokens, leveraging card draw to pump the horde, and draining opponents through synergistic triggers. Temmet acts as a key engine, rewarding card draw with +1/+1 boosts to Zombies while enabling token evasion via menace/vigilance. The deck combines classic Zombie recursion tools like Gravecrawler and The Scarab God with token multipliers like Necroduality and Endless Ranks of the Dead, aiming to overwhelm opponents through attrition, combat, and life-drain effects like Gray Merchant of Asphodel. While Temmet isn’t strictly essential, its draw/discard triggers synergize with Zombie token generation and graveyard recursion strategies.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Dimir Signet), utility Zombies (Cryptbreaker, Undead Augur), and token generators (Dreadhorde Invasion). Use Temmet’s attack trigger to cycle cards and start buffing Zombies.
- Midgame Value (Turns 5-7): Resolve key engines like Rooftop Storm (free Zombies), Necroduality (token doubling), or Phyrexian Arena (sustained draw). Recur threats from the graveyard with Gisa and Geralf or The Scarab God.
- Win Conditions (Turns 8+):
- Combat: Overwhelm with buffed Zombies (Intangible Virtue, Death Baron) and evasion (flying from Geralf, Visionary Stitcher, menace from Lord of the Accursed).
- Drain: Trigger Gray Merchant of Asphodel, Plague Belcher, or Corpse Knight repeatedly via recursion.
- Grind: Use The Scarab God’s scry/drain and Endless Ranks of the Dead to outvalue opponents.
Mulligan Priorities:
- Keep hands with 2-3 lands, preferably including a dual/triome.
- Prioritize early Zombies (Champion of the Perished, Cryptbreaker) or ramp (Sol Ring, Arcane Signet).
- Look for at least one payoff card (Necroduality, Rooftop Storm, The Scarab God).
Key Tips:
- Use Temmet’s discard to fuel graveyard recursion or Cryptbreaker’s token generation.
- Rooftop Storm + Gravecrawler + Corpse Knight creates a pinging loop if paired with a free sac outlet (e.g., Fleshbag Marauder).
- Protect Necroduality and The Scarab God with Swiftfoot Boots or Spell Pierce.
Weaknesses:
Critical
- Board wipes (Wrath of God, Blasphemous Act) devastate the token-centric strategy with limited recovery outside The Scarab God.
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples recursion engines like Gravecrawler and Gisa and Geralf.
- Anti-token tech (Cursed Totem, Elesh Norn, Grand Cenobite) nullifies key synergies.
Moderate
- Artifact/Enchantment removal disrupts critical engines (Rooftop Storm, Necroduality).
- Slow mana base with tapped lands delays key plays.
Minor
- Limited stack interaction beyond Refute and Spell Pierce.
- Relies on combat damage in a meta with heavy creature blockers.
Most Important Cards:
- Rooftop Storm (Free Zombie casting enables explosive turns)
- Necroduality (Doubles Zombie token output)
- The Scarab God (Recurrence engine and win condition)
- Gray Merchant of Asphodel (Life-drain finisher)
- Gravecrawler (Recurrable combo piece)
- Endless Ranks of the Dead (Sustained token generation)
- Cryptbreaker (Early token generation and card draw)
- Intangible Virtue (Token buff for combat wins)
- Corpse Knight (Incremental life drain)
- Dreadhorde Invasion (Consistent token generation)
Attribute Ratings:
Speed: 5/10
- Can threaten lethal via combat or drain around T8-10, but lacks fast mana or turbo combo lines.
Resilience: 4/10
- Limited protection for key pieces; recovery from wipes relies heavily on The Scarab God and slow recursion.
Consistency: 6/10
- Redundant Zombie generators and card draw engines (Phyrexian Arena, Undead Augur), but few tutors for critical noncreature spells.
Interaction: 4/10
- Spot removal (Swords to Plowshares, Infernal Grasp) is present but lacks board wipes beyond Toxic Deluge. Minimal counterspells.
Rating Justification:
This deck has a focused Zombie tribal plan with multiple synergistic win conditions but lacks the speed, protection, and interaction to compete at high-power tables. Its T8-10 combat/drain clock and vulnerability to common disruption align it with Casual/Precon tiers.
Power level: 4.0 - 4.5
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