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COMMANDER(S)
Najeela, the Blade-Blossom
QR Code
B G R U W
- Five-Color
Created by  Tebteb
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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Salt Score Salt Score
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ANALYSIS

Overview:

This Najeela, the Blade-Blossom deck leverages Warrior tribal synergies, token swarms, and infinite combat loops to dominate multiplayer games. Najeela serves as the linchpin, generating exponential Warrior tokens and enabling game-ending extra combat phases. The deck combines aggressive token generation (via "Mobilize" mechanics and anthems like Champion of Lambholt) with potent combo finishers like Aggravated Assault + Druids' Repository or Nature's Will. Maskwood Nexus ensures all creatures are Warriors, maximizing Najeela's token generation. While combat-focused, the deck can pivot to infinite combat loops as early as Turn 5-6 with proper setup.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana fixers (Chromatic Lantern, Dryad of the Ilysian Grove) and key Warriors with Mobilize (Stadium Headliner, Bone-Cairn Butcher). Use land tutors (Farseek, Three Visits) to fix colors.
  2. Token Engine Activation (Turns 3-5): Cast Najeela and attack to generate tokens. Deploy anthems (Raiders' Spoils, Rush of Battle) and synergy pieces like Maskwood Nexus to maximize token value.
  3. Combo/Overrun Phase (Turns 5+):
    • Infinite Combats: Pair Najeela's ability with Aggravated Assault (with 5+ creatures) or Nature's Will/Sword of Feast and Famine for mana-neutral extra combats.
    • Token Overload: Use Champion of Lambholt or Marshal of the Lost to make tokens unblockable or lethal.
    • Card Advantage: Exploit Mindblade Render and Raiders' Spoils to refuel hands during attacks.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least one color-fixing land (Command Tower, Secluded Courtyard).
  • Prioritize early Warriors with Mobilize or ramp (Oketra's Monument, Three Visits).
  • Mulligan away high-CMC clumps without ramp/fixers.

Key Tips:

  • Use Maskwood Nexus to turn all creatures (including tokens) into Warriors for explosive Najeela triggers.
  • Heroic Intervention protects against board wipes during critical combat phases.
  • Zurgo Stormrender turns token deaths into card advantage.

Weaknesses:

Critical

  • Relies heavily on Najeela staying on board; repeated removal cripples token generation.
  • Lacks mass recursion; board wipes (Blasphemous Act, Austere Command) force full rebuilds.

Moderate

  • Stax pieces like Cursed Totem disable Mobilize and Najeela’s activated ability.
  • Limited instant-speed interaction for resolved threats outside combat.

Minor

  • High dependence on combat for card draw (Mindblade Render, Raiders' Spoils).
  • Some combo pieces (e.g., Aggravated Assault) are telegraphed and vulnerable.

Most Important Cards:

  • Najeela, the Blade-Blossom (Token generation/combo enabler)
  • Aggravated Assault (Infinite combat combo piece)
  • Maskwood Nexus (Universal Warrior synergy)
  • Druids' Repository (Mana engine for combos)
  • Nature's Will (Mana untapping for combos)
  • Chromatic Lantern (Critical color fixing)
  • Raiders' Spoils (Card draw + anthem)
  • Champion of Lambholt (Evasion enabler)
  • Heroic Intervention (Board protection)
  • Sword of Feast and Famine (Mana untapping + protection)

Attribute Ratings:

Speed: 7/10
Can threaten infinite combats or lethal token swarms by Turn 6-7 with optimal draws, but relies heavily on Najeela surviving.

Resilience: 5/10
Limited protection beyond Heroic Intervention; board wipes and commander removal are devastating.

Consistency: 6/10
Strong color fixing and card draw, but combo pieces lack redundancy and tutors are sparse.

Interaction: 5/10
Focused on protecting its own board (Rebuff the Wicked, Dovin's Veto) but light on permanent removal.

Rating Justification:

This deck has high potential for explosive combat wins and combo finishes (T6-8) but falters against interaction-heavy metas due to reliance on Najeela and vulnerable combo enablers. Its speed aligns with Focused tiers, while resilience limitations cap its ceiling.

Power level: 6.0 - 6.5

DECK LIST
Najeela, the Blade-Blossom
Creature: 30
($40.11)
1
Ainok Strike Leader
1 W
1
Alesha, Who Laughs at Fate
1 B R
1
Avenger of the Fallen
2 B
1
Bone-Cairn Butcher
1 R W B
1
Champion of Lambholt
1 G G
1
Dragonback Lancer
3 W
1
Dryad of the Ilysian Grove
2 G
1
Enduring Vitality
1 G G
1
Eshki Dragonclaw
1 G U R
1
Eshki, Temur's Roar
G U R
1
Felothar, Dawn of the Abzan
W B G
1
Hardened Tactician
1 W B
1
Hundred-Battle Veteran
3 B
1
Mardu Siegebreaker
1 R W B
1
Marshal of the Lost
2 W B
1
Mindblade Render
1 B
1
Mirri, Weatherlight Duelist
1 G W
1
Nightblade Brigade
2 B
1
Ogre Battledriver
2 R R
1
Reigning Victor
2/R 2/W 2/B
1
Shock Brigade
1 R
1
Stadium Headliner
R
1
Stalwart Successor
1 B G
1
Surrak, Elusive Hunter
2 G
1
Venerated Stormsinger
3 B
1
Voice of Victory
1 W
1
Yathan Tombguard
2 B
1
Zurgo Stormrender
R W B
1
Zurgo's Vanguard
2 R
1
Zurgo, Thunder's Decree
R W B
Artifact: 7
($84.17)
1
Chromatic Lantern
3
1
Chromatic Orrery
7
1
Infantry Shield
2 R
1
Maskwood Nexus
4
1
Oketra's Monument
3
1
Sword of Feast and Famine
3
1
Timeless Lotus
5
Enchantment: 8
($27.99)
1
Aggravated Assault
2 R
1
Bear Umbra
2 G G
1
Druids' Repository
1 G G
1
Leyline of Mutation
2 G G
1
Nature's Will
2 G G
1
Prismatic Omen
1 G
1
Raiders' Spoils
3 B
1
Within Range
3 B
Instant: 12
($45.26)
1
Counterspell
U U
1
Dovin's Veto
W U
1
Flare of Denial
1 U U
1
Heroic Intervention
1 G
1
Narset's Reversal
U U
1
Negate
1 U
1
Path to Exile
W
1
Rebuff the Wicked
W
1
Sink into Stupor // Soporific Springs
1 U U
1
Swords to Plowshares
W
1
Three Steps Ahead
U
1
Will of the Mardu
2 W
Sorcery: 4
($9.95)
1
Farseek
1 G
1
Nature's Lore
1 G
1
Rush of Battle
3 W
1
Three Visits
1 G
Land: 38
($262.44)
1
Base Camp
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
1
Cavern of Souls
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
3
Forest
1
Godless Shrine
3
Island
1
Ketria Triome
1
Marsh Flats
1
Misty Rainforest
3
Mountain
3
Plains
1
Polluted Delta
1
Reliquary Tower
1
Secluded Courtyard
1
Spara's Headquarters
1
Stomping Ground
3
Swamp
1
Temple Garden
1
The World Tree
1
Verdant Catacombs
1
Windswept Heath
1
Wooded Foothills

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