









Overview:
A five-color value engine deck utilizing Morophon, the Boundless to reduce costs of key creature types (primarily Bringers) while leveraging powerful enchantment-based value engines through Shrines (Hondens) and Courts to generate incremental advantage.
Primer:
The deck operates on multiple value engines, using Morophon, the Boundless to reduce the cost of powerful creatures while establishing board presence through various permanent-based value generators. The primary strategy involves setting up multiple upkeep triggers through cards like Paradox Haze and Sphinx of the Second Sun, then maximizing value from Shrines, Courts, and Bringer cycles.
The deck's gameplan typically unfolds over several turns, starting with early ramp and mana fixing, followed by establishing enchantment-based value engines. The deck can create overwhelming advantage through multiple upkeep steps and copied triggers using Strionic Resonator and Lithoform Engine. While not heavily combo-focused, it can generate significant value through creature copying effects and repeated triggers.
Weaknesses:
- Highly dependent on enchantments, making it vulnerable to mass enchantment removal
- Relatively slow setup time requiring multiple turns to establish value engines
- Mana-intensive strategy that can struggle against aggressive strategies or heavy disruption
- Commander cost is high, making it challenging to recover from removal
Most Important Cards:
- Paradox Haze
- Sphinx of the Second Sun
- Sanctum of All
- Rhystic Study
- Chromatic Lantern
- Seedborn Muse
- Strionic Resonator
- Dryad of the Ilysian Grove
- Mirari's Wake
- As Foretold
Attribute Ratings:
- Speed: 5/10
- Resilience: 7/10
- Consistency: 6/10
- Interaction: 7/10
Rating Justification:
This deck sits firmly in the 6.0-6.5 range due to its robust interaction suite and multiple value engines, but is held back by its slower setup time and reliance on expensive spells. While it packs powerful effects and can generate overwhelming advantage, it typically doesn't threaten wins before turn 7-8. The deck's high interaction count and ability to recover through value generation prevents it from falling lower, but its speed ceiling keeps it from reaching higher power levels.
Final power level rating: 6.0 - 6.5
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