









Overview:
This Temur Dragon tribal deck revolves around Miirym, Sentinel Wyrm, leveraging its token-copying ability to exponentially grow a board of flying threats. The strategy focuses on casting high-power Dragons to trigger Miirym's copy effect, supported by cost reducers like Dragonlord's Servant and Sarkhan, Soul Aflame. Key payoffs include combat overkill via Atarka, World Render and Scourge of Valkas, with secondary value engines like Temur Ascendancy and Elemental Bond. Miirym is critical to the deck’s explosiveness, as its absence drastically reduces token generation. The deck lacks infinite combos but threatens wins through overwhelming board states and synergies like Hellkite Tyrant’s artifact theft.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with Cultivate, Sakura-Tribe Elder, or Sol Ring.
- Deploy cost reducers (Dragonlord's Servant, Nogi, Draco-Zealot) to enable early Dragons.
- Cast Miirym as early as Turn 4-5 using ramp.
Midgame Board Development (Turns 5-7):
- Drop Dragons like Thunderbreak Regent, Lathliss, Dragon Queen, or Scourge of Valkas to generate tokens and triggers.
- Use Reflections of Littjara (set to Dragon) or Doubling Season to amplify token production.
- Draw cards via Temur Ascendancy, Elemental Bond, or Up the Beanstalk.
Win Conditions (Turns 7+):
- Swing with a critical mass of Dragons enhanced by Dragon Tempest (direct damage) or Atarka, World Render (double strike).
- Steal artifacts permanently with Hellkite Tyrant or burn opponents via Scourge of Valkas triggers.
Mulligan Priorities:
- Keep hands with 3+ lands, at least one ramp spell, and a Dragon or cost reducer.
- Prioritize early plays like Sarkhan, Soul Aflame or Dragonlord's Servant to enable Turn 4 Miirym.
- Avoid hands with only high-CMC Dragons and no ramp.
Key Tips:
- Use Hellkite Courser to cheat Miirym back if removed.
- Dracogenesis enables free Dragon casting for explosive turns.
- Protect Miirym with Disdainful Stroke or An Offer You Can’t Refuse—ward {2} isn’t foolproof.
Weaknesses:
Critical
- Board wipes (Blasphemous Act, Farewell) reset the deck’s momentum, and recovery is slow.
- Commander reliance: Removing Miirym repeatedly cripples token generation.
Moderate
- Artifact/Enchantment hate: Doubling Season, Dragon Tempest, and Dracogenesis are prime targets.
- Anti-token tech (Torpor Orb, Elesh Norn, Grand Cenobite) nullifies key synergies.
Minor
- Limited interaction for noncreature threats (e.g., planeswalkers, combo pieces).
- Vulnerability to flyer-specific hate (Solemnity, Gravity Sphere).
Most Important Cards:
- Miirym, Sentinel Wyrm (Token generation engine)
- Scourge of Valkas (Scaling direct damage)
- Hellkite Tyrant (Alternate win condition)
- Doubling Season (Doubles tokens and counters)
- Temur Ascendancy (Haste + card draw)
- Dracogenesis (Free Dragon casting)
- Atarka, World Render (Combat finisher)
- Lathliss, Dragon Queen (Token generator)
- Dragon Tempest (Haste + burn)
- Elemental Bond (Card advantage)
Attribute Ratings:
Speed: 6/10
- Can deploy game-ending boards by Turn 7-8 with ideal ramp, but lacks fast mana or combo acceleration.
Resilience: 5/10
- Minimal protection for Miirym beyond ward {2}; relies on recursion like Haven of the Spirit Dragon for recovery.
Consistency: 7/10
- Strong ramp and card draw smooth out Dragon deployment, but limited tutors for key pieces like Doubling Season.
Interaction: 4/10
- Light on removal (Beast Within, Chaos Warp) and counterspells (Counterspell, Disdainful Stroke).
Rating Justification:
This deck operates as a focused Dragon tribal build with strong synergy and midrange scaling, threatening wins via combat around Turns 7-8. While resilient to single-target removal, it falters against board wipes and lacks the speed or interaction to compete with higher-tier strategies.
Power level: 5.0 - 5.5
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