









Overview:
This Jund (B/R/G) deck helmed by Slimefoot and Squee is a recursive aristocrats build focused on sacrificing Saprolings and recurring high-impact creatures from the graveyard. The commander acts as a persistent recursion engine, enabling loops with sacrifice outlets like Ashnod's Altar and Goblin Bombardment. The deck leverages death triggers from cards like Mirkwood Bats, Blood Artist, and Syr Konrad, the Grim to drain opponents, while also generating explosive value through reanimated threats like Flayer of the Hatebound and Sepulchral Primordial. A "hidden commander" dynamic exists with Sneak Attack, enabling temporary deployment of high-impact creatures for immediate value.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with Ignoble Hierarch, Sol Ring, and land-fetch spells.
- Establish token generators like Tendershoot Dryad or Saproling Cluster.
- Discard/sacrifice creatures to Buried Alive, Fauna Shaman, or Deadly Dispute to stock the graveyard.
Midgame Engine (Turns 4-7):
- Activate Slimefoot and Squee's ability to recur key creatures like Pitiless Plunderer or Mayhem Devil.
- Sacrifice Saprolings to Skullclamp for card draw or Ashnod's Altar for mana.
- Deploy payoff engines like Mazirek, Kraul Death Priest or Bastion of Remembrance.
Win Conditions (Turns 6-9):
- Drain: Combine Mirkwood Bats + Pitiless Plunderer + free sac outlets for exponential life loss.
- Burst Damage: Flayer of the Hatebound + Sneak Attack/commander recursion for repeated ETB triggers.
- Overwhelm: Use Ziatora, the Incinerator to fling Daemogoth Titan for 11 damage while generating Treasures.
Mulligan Priorities:
- Keep hands with at least 3 lands, a ramp piece, and a discard/sacrifice outlet.
- Prioritize enablers: Buried Alive, Sneak Attack, or Skullclamp.
- Avoid hands lacking graveyard setup or token generation.
Key Tips:
- Use Nim Deathmantle with Ashnod's Altar + token generator (e.g., Golgari Germination) for infinite death triggers.
- Sneak Attack + Anger grants haste to reanimated threats like Sepulchral Primordial.
- Key to the City enables unblockable commander attacks while fueling the graveyard.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) permanently disrupts recursion engines.
- Lacks countermagic to protect key combos from instant-speed interaction.
Moderate
- Board wipes reset token-based strategies; limited mass recursion outside Rise of the Witch-king.
- High dependency on Slimefoot and Squee for recursion; commander tax escalates quickly.
Minor
- Some clunky high-CMC creatures (e.g., Verdant Force, Hamletback Goliath) risk being stranded.
Most Important Cards:
- Slimefoot and Squee (Recursion engine)
- Sneak Attack (Cheat/reanimation enabler)
- Ashnod's Altar (Mana generation/combo piece)
- Pitiless Plunderer (Treasure synergy)
- Mirkwood Bats (Primary drain effect)
- Buried Alive (Graveyard setup)
- Flayer of the Hatebound (Damage amplifier)
- Syr Konrad, the Grim (Passive damage)
- Skullclamp (Card draw engine)
- Mazirek, Kraul Death Priest (Counters synergy)
Attribute Ratings:
Speed: 6/10
- Can threaten T6-8 wins through drain loops or Flayer of the Hatebound bursts but lacks fast mana for earlier combos.
Resilience: 5/10
- Multiple recursion options but collapses under graveyard hate. Limited protection for key pieces.
Consistency: 7/10
- Strong tutors (Buried Alive, Fauna Shaman) and card draw (Skullclamp, Greater Good) ensure access to core pieces.
Interaction: 5/10
- Spot removal (Bone Shards, Artifact Mutation) and Blasphemous Act are present but reactive.
Rating Justification:
This deck demonstrates focused synergy with T6-8 win potential through recursive combos and drain effects but falters against graveyard hate and lacks the speed/protection of higher tiers. Its balance of tutors and redundancy aligns with optimized casual play.
Power level: 5.5 - 6.0
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